Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitappdelegate.m @ 5204:523409574510
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 00:00:13 -0800 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import "../SDL_sysvideo.h" |
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24 |
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25 #import "SDL_uikitappdelegate.h" |
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26 #import "SDL_uikitopenglview.h" |
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27 #import "SDL_events_c.h" |
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28 #import "jumphack.h" |
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29 |
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30 #ifdef main |
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31 #undef main |
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32 #endif |
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33 |
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34 extern int SDL_main(int argc, char *argv[]); |
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35 static int forward_argc; |
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36 static char **forward_argv; |
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37 |
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38 int main(int argc, char **argv) { |
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39 |
5134 | 40 int i; |
41 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; | |
42 | |
43 /* store arguments */ | |
44 forward_argc = argc; | |
45 forward_argv = (char **)malloc((argc+1) * sizeof(char *)); | |
46 for (i=0; i<argc; i++) { | |
47 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); | |
48 strcpy(forward_argv[i], argv[i]); | |
49 } | |
50 forward_argv[i] = NULL; | |
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51 |
5134 | 52 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ |
53 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); | |
54 | |
55 [pool release]; | |
56 | |
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57 } |
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58 |
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59 @implementation SDLUIKitDelegate |
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60 |
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61 /* convenience method */ |
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62 +(SDLUIKitDelegate *)sharedAppDelegate { |
5134 | 63 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */ |
64 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate]; | |
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65 } |
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66 |
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67 - (id)init { |
5134 | 68 self = [super init]; |
69 return self; | |
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70 } |
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71 |
3422 | 72 - (void)postFinishLaunch { |
73 | |
5134 | 74 /* run the user's application, passing argc and argv */ |
75 int exit_status = SDL_main(forward_argc, forward_argv); | |
76 | |
77 /* free the memory we used to hold copies of argc and argv */ | |
78 int i; | |
79 for (i=0; i<forward_argc; i++) { | |
80 free(forward_argv[i]); | |
81 } | |
82 free(forward_argv); | |
83 | |
84 /* exit, passing the return status from the user's application */ | |
85 exit(exit_status); | |
3422 | 86 } |
87 | |
88 - (void)applicationDidFinishLaunching:(UIApplication *)application { | |
5134 | 89 |
90 /* Set working directory to resource path */ | |
91 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; | |
92 | |
93 [self performSelector:@selector(postFinishLaunch) withObject:nil | |
3422 | 94 afterDelay:0.0]; |
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95 } |
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96 |
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97 - (void)applicationWillTerminate:(UIApplication *)application { |
5134 | 98 |
99 SDL_SendQuit(); | |
100 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */ | |
101 longjmp(*(jump_env()), 1); | |
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102 } |
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103 |
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104 - (void) applicationWillResignActive:(UIApplication*)application |
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105 { |
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106 //NSLog(@"%@", NSStringFromSelector(_cmd)); |
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107 |
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108 // Send every window on every screen a MINIMIZED event. |
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109 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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110 if (!_this) { |
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111 return; |
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112 } |
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113 |
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114 int i; |
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115 for (i = 0; i < _this->num_displays; i++) { |
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116 const SDL_VideoDisplay *display = &_this->displays[i]; |
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117 SDL_Window *window; |
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118 for (window = display->windows; window != nil; window = window->next) { |
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119 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); |
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120 } |
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121 } |
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122 } |
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123 |
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124 - (void) applicationDidBecomeActive:(UIApplication*)application |
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125 { |
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126 //NSLog(@"%@", NSStringFromSelector(_cmd)); |
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127 |
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128 // Send every window on every screen a RESTORED event. |
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129 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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130 if (!_this) { |
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131 return; |
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132 } |
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133 |
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134 int i; |
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135 for (i = 0; i < _this->num_displays; i++) { |
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136 const SDL_VideoDisplay *display = &_this->displays[i]; |
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137 SDL_Window *window; |
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138 for (window = display->windows; window != nil; window = window->next) { |
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139 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); |
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140 } |
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141 } |
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142 } |
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143 |
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144 @end |
5135 | 145 |
146 /* vi: set ts=4 sw=4 expandtab: */ |