Mercurial > sdl-ios-xcode
annotate README @ 5204:523409574510
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 00:00:13 -0800 |
parents | 1435f8a6425c |
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2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
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Nobody is maintaining RISC OS code, so I'm removing it for now.
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6 Version 1.3 |
0 | 7 |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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Nobody is maintaining RISC OS code, so I'm removing it for now.
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15 The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, |
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Nobody is currently maintaining the QNX code, so removing it for now.
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16 NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains |
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Nobody is maintaining RISC OS code, so I'm removing it for now.
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17 support for other operating systems but those are not officially supported. |
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19 SDL is written in C, but works with C++ natively, and has bindings to |
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20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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21 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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22 Pike, Pliant, Python, Ruby, and Smalltalk. |
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24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
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32 More documentation is available in HTML format in "docs/index.html", and |
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33 a documentation wiki is available online at: |
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34 http://www.libsdl.org/cgi/docwiki.cgi |
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36 The test programs in the "test" subdirectory are in the public domain. | |
37 | |
38 Frequently asked questions are answered online: | |
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39 http://www.libsdl.org/faq.php |
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41 If you need help with the library, or just want to discuss SDL related | |
42 issues, you can join the developers mailing list: | |
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43 http://www.libsdl.org/mailing-list.php |
0 | 44 |
45 Enjoy! | |
46 Sam Lantinga (slouken@libsdl.org) | |
47 |