Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 543:522e5202014d
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 17 Nov 2002 18:59:10 +0000 |
parents | f6ffac90895c |
children | 37bb90b3d976 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Gamma correction support */ | |
29 | |
30 #define USE_MATH_H /* Used for calculating gamma ramps */ | |
31 | |
32 #ifdef USE_MATH_H | |
33 #include <math.h> | |
34 #endif | |
35 #include <stdlib.h> | |
152 | 36 #include <string.h> |
0 | 37 |
38 #include "SDL_error.h" | |
39 #include "SDL_sysvideo.h" | |
40 | |
41 #ifdef USE_MATH_H | |
42 static void CalculateGammaRamp(float gamma, Uint16 *ramp) | |
43 { | |
44 int i; | |
45 | |
46 /* 0.0 gamma is all black */ | |
47 if ( gamma <= 0.0 ) { | |
48 for ( i=0; i<256; ++i ) { | |
49 ramp[i] = 0; | |
50 } | |
51 return; | |
52 } else | |
53 /* 1.0 gamma is identity */ | |
54 if ( gamma == 1.0 ) { | |
55 for ( i=0; i<256; ++i ) { | |
56 ramp[i] = (i << 8) | i; | |
57 } | |
58 return; | |
59 } else | |
60 /* Calculate a real gamma ramp */ | |
61 { int value; | |
62 gamma = 1.0f / gamma; | |
63 for ( i=0; i<256; ++i ) { | |
64 value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); | |
65 if ( value > 65535 ) { | |
66 value = 65535; | |
67 } | |
68 ramp[i] = (Uint16)value; | |
69 } | |
70 } | |
71 } | |
72 static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) | |
73 { | |
74 /* The following is adapted from a post by Garrett Bass on OpenGL | |
75 Gamedev list, March 4, 2000. | |
76 */ | |
77 float sum = 0.0; | |
78 int i, count = 0; | |
79 | |
80 *gamma = 1.0; | |
81 for ( i = 1; i < 256; ++i ) { | |
82 if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { | |
83 double B = (double)i / 256.0; | |
84 double A = ramp[i] / 65535.0; | |
85 sum += (float) ( log(A) / log(B) ); | |
86 count++; | |
87 } | |
88 } | |
89 if ( count && sum ) { | |
90 *gamma = 1.0f / (sum / count); | |
91 } | |
92 } | |
93 #endif /* USE_MATH_H */ | |
94 | |
95 int SDL_SetGamma(float red, float green, float blue) | |
96 { | |
97 int succeeded; | |
98 SDL_VideoDevice *video = current_video; | |
99 SDL_VideoDevice *this = current_video; | |
100 | |
101 succeeded = -1; | |
102 #ifdef USE_MATH_H | |
103 /* Prefer using SetGammaRamp(), as it's more flexible */ | |
104 { | |
105 Uint16 ramp[3][256]; | |
106 | |
107 CalculateGammaRamp(red, ramp[0]); | |
108 CalculateGammaRamp(green, ramp[1]); | |
109 CalculateGammaRamp(blue, ramp[2]); | |
110 succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); | |
111 } | |
112 #else | |
113 SDL_SetError("Gamma correction not supported"); | |
114 #endif | |
115 if ( (succeeded < 0) && video->SetGamma ) { | |
116 SDL_ClearError(); | |
117 succeeded = video->SetGamma(this, red, green, blue); | |
118 } | |
119 return succeeded; | |
120 } | |
121 | |
122 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
123 so this function isn't officially supported. | |
124 */ | |
125 int SDL_GetGamma(float *red, float *green, float *blue) | |
126 { | |
127 int succeeded; | |
128 SDL_VideoDevice *video = current_video; | |
129 SDL_VideoDevice *this = current_video; | |
130 | |
131 succeeded = -1; | |
132 #ifdef USE_MATH_H | |
133 /* Prefer using GetGammaRamp(), as it's more flexible */ | |
134 { | |
135 Uint16 ramp[3][256]; | |
136 | |
137 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); | |
138 if ( succeeded >= 0 ) { | |
139 CalculateGammaFromRamp(red, ramp[0]); | |
140 CalculateGammaFromRamp(green, ramp[1]); | |
141 CalculateGammaFromRamp(blue, ramp[2]); | |
142 } | |
143 } | |
144 #else | |
145 SDL_SetError("Gamma correction not supported"); | |
146 #endif | |
147 if ( (succeeded < 0) && video->GetGamma ) { | |
148 SDL_ClearError(); | |
149 succeeded = video->GetGamma(this, red, green, blue); | |
150 } | |
151 return succeeded; | |
152 } | |
153 | |
154 int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) | |
155 { | |
156 int succeeded; | |
157 SDL_VideoDevice *video = current_video; | |
158 SDL_VideoDevice *this = current_video; | |
159 SDL_Surface *screen = SDL_PublicSurface; | |
160 | |
161 /* Verify the screen parameter */ | |
162 if ( !screen ) { | |
163 SDL_SetError("No video mode has been set"); | |
164 return -1; | |
165 } | |
166 | |
167 /* Lazily allocate the gamma tables */ | |
168 if ( ! video->gamma ) { | |
169 SDL_GetGammaRamp(0, 0, 0); | |
170 } | |
171 | |
172 /* Fill the gamma table with the new values */ | |
173 if ( red ) { | |
174 memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); | |
175 } | |
176 if ( green ) { | |
177 memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); | |
178 } | |
179 if ( blue ) { | |
180 memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); | |
181 } | |
182 | |
183 /* Gamma correction always possible on split palettes */ | |
184 if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { | |
185 SDL_Palette *pal = screen->format->palette; | |
186 | |
187 /* If physical palette has been set independently, use it */ | |
188 if(video->physpal) | |
189 pal = video->physpal; | |
190 | |
191 SDL_SetPalette(screen, SDL_PHYSPAL, | |
192 pal->colors, 0, pal->ncolors); | |
193 return 0; | |
194 } | |
195 | |
196 /* Try to set the gamma ramp in the driver */ | |
197 succeeded = -1; | |
198 if ( video->SetGammaRamp ) { | |
199 succeeded = video->SetGammaRamp(this, video->gamma); | |
200 } else { | |
201 SDL_SetError("Gamma ramp manipulation not supported"); | |
202 } | |
203 return succeeded; | |
204 } | |
205 | |
206 int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) | |
207 { | |
208 SDL_VideoDevice *video = current_video; | |
209 SDL_VideoDevice *this = current_video; | |
210 | |
211 /* Lazily allocate the gamma table */ | |
212 if ( ! video->gamma ) { | |
213 video->gamma = malloc(3*256*sizeof(*video->gamma)); | |
214 if ( ! video->gamma ) { | |
215 SDL_OutOfMemory(); | |
216 return -1; | |
217 } | |
218 if ( video->GetGammaRamp ) { | |
219 /* Get the real hardware gamma */ | |
220 video->GetGammaRamp(this, video->gamma); | |
221 } else { | |
222 /* Assume an identity gamma */ | |
223 int i; | |
224 for ( i=0; i<256; ++i ) { | |
225 video->gamma[0*256+i] = (i << 8) | i; | |
226 video->gamma[1*256+i] = (i << 8) | i; | |
227 video->gamma[2*256+i] = (i << 8) | i; | |
228 } | |
229 } | |
230 } | |
231 | |
232 /* Just copy from our internal table */ | |
233 if ( red ) { | |
234 memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); | |
235 } | |
236 if ( green ) { | |
237 memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); | |
238 } | |
239 if ( blue ) { | |
240 memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); | |
241 } | |
242 return 0; | |
243 } |