Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor.c @ 543:522e5202014d
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 17 Nov 2002 18:59:10 +0000 |
parents | 5c74ac147358 |
children | 591b438ab94a |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General cursor handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_mutex.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_mouse.h" | |
38 #include "SDL_blit.h" | |
39 #include "SDL_events_c.h" | |
40 #include "SDL_sysvideo.h" | |
41 #include "SDL_sysevents.h" | |
42 #include "SDL_cursor_c.h" | |
43 #include "SDL_pixels_c.h" | |
44 #include "default_cursor.h" | |
45 | |
46 /* These are static for our cursor handling code */ | |
47 volatile int SDL_cursorstate = CURSOR_VISIBLE; | |
48 SDL_Cursor *SDL_cursor = NULL; | |
49 static SDL_Cursor *SDL_defcursor = NULL; | |
50 SDL_mutex *SDL_cursorlock = NULL; | |
51 | |
52 /* Public functions */ | |
53 void SDL_CursorQuit(void) | |
54 { | |
55 if ( SDL_cursor != NULL ) { | |
56 SDL_Cursor *cursor; | |
57 | |
58 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
59 if ( SDL_cursor != SDL_defcursor ) { | |
60 SDL_FreeCursor(SDL_cursor); | |
61 } | |
62 SDL_cursor = NULL; | |
63 if ( SDL_defcursor != NULL ) { | |
64 cursor = SDL_defcursor; | |
65 SDL_defcursor = NULL; | |
66 SDL_FreeCursor(cursor); | |
67 } | |
68 } | |
69 if ( SDL_cursorlock != NULL ) { | |
70 SDL_DestroyMutex(SDL_cursorlock); | |
71 SDL_cursorlock = NULL; | |
72 } | |
73 } | |
74 int SDL_CursorInit(Uint32 multithreaded) | |
75 { | |
76 /* We don't have mouse focus, and the cursor isn't drawn yet */ | |
77 SDL_cursorstate = CURSOR_VISIBLE; | |
78 | |
79 /* Create the default cursor */ | |
80 if ( SDL_defcursor == NULL ) { | |
81 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask, | |
82 DEFAULT_CWIDTH, DEFAULT_CHEIGHT, | |
83 DEFAULT_CHOTX, DEFAULT_CHOTY); | |
84 SDL_SetCursor(SDL_defcursor); | |
85 } | |
86 | |
87 /* Create a lock if necessary */ | |
88 if ( multithreaded ) { | |
89 SDL_cursorlock = SDL_CreateMutex(); | |
90 } | |
91 | |
92 /* That's it! */ | |
93 return(0); | |
94 } | |
95 | |
96 /* Multi-thread support for cursors */ | |
97 #ifndef SDL_LockCursor | |
98 void SDL_LockCursor(void) | |
99 { | |
100 if ( SDL_cursorlock ) { | |
101 SDL_mutexP(SDL_cursorlock); | |
102 } | |
103 } | |
104 #endif | |
105 #ifndef SDL_UnlockCursor | |
106 void SDL_UnlockCursor(void) | |
107 { | |
108 if ( SDL_cursorlock ) { | |
109 SDL_mutexV(SDL_cursorlock); | |
110 } | |
111 } | |
112 #endif | |
113 | |
114 /* Software cursor drawing support */ | |
115 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, | |
116 int w, int h, int hot_x, int hot_y) | |
117 { | |
118 SDL_VideoDevice *video = current_video; | |
119 int savelen; | |
120 int i; | |
121 SDL_Cursor *cursor; | |
122 | |
123 /* Make sure the width is a multiple of 8 */ | |
124 w = ((w+7)&~7); | |
125 | |
126 /* Sanity check the hot spot */ | |
127 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) { | |
128 SDL_SetError("Cursor hot spot doesn't lie within cursor"); | |
129 return(NULL); | |
130 } | |
131 | |
132 /* Allocate memory for the cursor */ | |
133 cursor = (SDL_Cursor *)malloc(sizeof *cursor); | |
134 if ( cursor == NULL ) { | |
135 SDL_OutOfMemory(); | |
136 return(NULL); | |
137 } | |
138 savelen = (w*4)*h; | |
139 cursor->area.x = 0; | |
140 cursor->area.y = 0; | |
141 cursor->area.w = w; | |
142 cursor->area.h = h; | |
143 cursor->hot_x = hot_x; | |
144 cursor->hot_y = hot_y; | |
145 cursor->data = (Uint8 *)malloc((w/8)*h*2); | |
146 cursor->mask = cursor->data+((w/8)*h); | |
147 cursor->save[0] = (Uint8 *)malloc(savelen*2); | |
148 cursor->save[1] = cursor->save[0] + savelen; | |
149 cursor->wm_cursor = NULL; | |
150 if ( ! cursor->data || ! cursor->save[0] ) { | |
151 SDL_FreeCursor(cursor); | |
152 SDL_OutOfMemory(); | |
153 return(NULL); | |
154 } | |
155 for ( i=((w/8)*h)-1; i>=0; --i ) { | |
156 cursor->data[i] = data[i]; | |
157 cursor->mask[i] = mask[i] | data[i]; | |
158 } | |
159 memset(cursor->save[0], 0, savelen*2); | |
160 | |
161 /* If the window manager gives us a good cursor, we're done! */ | |
162 if ( video->CreateWMCursor ) { | |
163 cursor->wm_cursor = video->CreateWMCursor(video, data, mask, | |
164 w, h, hot_x, hot_y); | |
165 } else { | |
166 cursor->wm_cursor = NULL; | |
167 } | |
168 return(cursor); | |
169 } | |
170 | |
171 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | |
172 if this is desired for any reason. This is used when setting | |
173 the video mode and when the SDL window gains the mouse focus. | |
174 */ | |
175 void SDL_SetCursor (SDL_Cursor *cursor) | |
176 { | |
177 SDL_VideoDevice *video = current_video; | |
178 SDL_VideoDevice *this = current_video; | |
179 | |
180 /* Make sure that the video subsystem has been initialized */ | |
181 if ( ! video ) { | |
182 return; | |
183 } | |
184 | |
185 /* Prevent the event thread from moving the mouse */ | |
186 SDL_LockCursor(); | |
187 | |
188 /* Set the new cursor */ | |
189 if ( cursor && (cursor != SDL_cursor) ) { | |
190 /* Erase the current mouse position */ | |
191 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
192 SDL_EraseCursor(SDL_VideoSurface); | |
193 } else if ( video->MoveWMCursor ) { | |
194 /* If the video driver is moving the cursor directly, | |
195 it needs to hide the old cursor before (possibly) | |
196 showing the new one. (But don't erase NULL cursor) | |
197 */ | |
198 if ( SDL_cursor ) { | |
199 video->ShowWMCursor(this, NULL); | |
200 } | |
201 } | |
202 SDL_cursor = cursor; | |
203 } | |
204 | |
205 /* Draw the new mouse cursor */ | |
206 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { | |
207 /* Use window manager cursor if possible */ | |
208 if ( SDL_cursor->wm_cursor && | |
209 video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) | |
210 SDL_cursorstate &= ~CURSOR_USINGSW; | |
211 else { | |
212 SDL_cursorstate |= CURSOR_USINGSW; | |
213 if ( video->ShowWMCursor ) { | |
214 video->ShowWMCursor(this, NULL); | |
215 } | |
216 { int x, y; | |
217 SDL_GetMouseState(&x, &y); | |
218 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
219 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
220 } | |
221 SDL_DrawCursor(SDL_VideoSurface); | |
222 } | |
223 } else { | |
224 /* Erase window manager mouse (cursor not visible) */ | |
225 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { | |
226 SDL_EraseCursor(SDL_VideoSurface); | |
227 } else { | |
228 if ( video ) { | |
229 video->ShowWMCursor(this, NULL); | |
230 } | |
231 } | |
232 } | |
233 SDL_UnlockCursor(); | |
234 } | |
235 | |
236 SDL_Cursor * SDL_GetCursor (void) | |
237 { | |
238 return(SDL_cursor); | |
239 } | |
240 | |
241 void SDL_FreeCursor (SDL_Cursor *cursor) | |
242 { | |
243 if ( cursor ) { | |
244 if ( cursor == SDL_cursor ) { | |
245 SDL_SetCursor(SDL_defcursor); | |
246 } | |
247 if ( cursor != SDL_defcursor ) { | |
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Don't crash if freeing a cursor after quit...
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248 SDL_VideoDevice *video = current_video; |
1e7e61b9b0f9
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249 SDL_VideoDevice *this = current_video; |
1e7e61b9b0f9
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250 |
0 | 251 if ( cursor->data ) { |
252 free(cursor->data); | |
253 } | |
254 if ( cursor->save[0] ) { | |
255 free(cursor->save[0]); | |
256 } | |
77
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Sam Lantinga <slouken@lokigames.com>
parents:
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257 if ( video && cursor->wm_cursor ) { |
0 | 258 video->FreeWMCursor(this, cursor->wm_cursor); |
259 } | |
260 free(cursor); | |
261 } | |
262 } | |
263 } | |
264 | |
265 int SDL_ShowCursor (int toggle) | |
266 { | |
267 int showing; | |
268 | |
269 showing = (SDL_cursorstate & CURSOR_VISIBLE); | |
270 if ( toggle >= 0 ) { | |
271 SDL_LockCursor(); | |
272 if ( toggle ) { | |
273 SDL_cursorstate |= CURSOR_VISIBLE; | |
274 } else { | |
275 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
276 } | |
277 SDL_UnlockCursor(); | |
278 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) { | |
279 SDL_VideoDevice *video = current_video; | |
280 SDL_VideoDevice *this = current_video; | |
281 | |
282 SDL_SetCursor(NULL); | |
283 if ( video && video->CheckMouseMode ) { | |
284 video->CheckMouseMode(this); | |
285 } | |
286 } | |
287 } else { | |
288 /* Query current state */ ; | |
289 } | |
290 return(showing ? 1 : 0); | |
291 } | |
292 | |
293 void SDL_WarpMouse (Uint16 x, Uint16 y) | |
294 { | |
295 SDL_VideoDevice *video = current_video; | |
296 SDL_VideoDevice *this = current_video; | |
297 | |
527
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Fixed mouse warp position bug with offset video modes
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298 /* If we have an offset video mode, offset the mouse coordinates */ |
5c74ac147358
Fixed mouse warp position bug with offset video modes
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299 x += (this->screen->offset % this->screen->pitch) / |
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Fixed mouse warp position bug with offset video modes
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300 this->screen->format->BytesPerPixel; |
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parents:
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301 y += (this->screen->offset / this->screen->pitch); |
5c74ac147358
Fixed mouse warp position bug with offset video modes
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parents:
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302 |
0 | 303 /* This generates a mouse motion event */ |
304 if ( video->WarpWMCursor ) { | |
305 video->WarpWMCursor(this, x, y); | |
306 } else { | |
307 SDL_PrivateMouseMotion(0, 0, x, y); | |
308 } | |
309 } | |
310 | |
311 void SDL_MoveCursor(int x, int y) | |
312 { | |
313 SDL_VideoDevice *video = current_video; | |
314 | |
315 /* Erase and update the current mouse position */ | |
316 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
317 /* Erase and redraw mouse cursor in new position */ | |
318 SDL_LockCursor(); | |
319 SDL_EraseCursor(SDL_VideoSurface); | |
320 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
321 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
322 SDL_DrawCursor(SDL_VideoSurface); | |
323 SDL_UnlockCursor(); | |
324 } else if ( video->MoveWMCursor ) { | |
325 video->MoveWMCursor(video, x, y); | |
326 } | |
327 } | |
328 | |
329 /* Keep track of the current cursor colors */ | |
330 static int palette_changed = 1; | |
331 static Uint32 pixels8[2]; | |
332 | |
333 void SDL_CursorPaletteChanged(void) | |
334 { | |
335 palette_changed = 1; | |
336 } | |
337 | |
338 void SDL_MouseRect(SDL_Rect *area) | |
339 { | |
340 int clip_diff; | |
341 | |
342 *area = SDL_cursor->area; | |
343 if ( area->x < 0 ) { | |
344 area->w += area->x; | |
345 area->x = 0; | |
346 } | |
347 if ( area->y < 0 ) { | |
348 area->h += area->y; | |
349 area->y = 0; | |
350 } | |
351 clip_diff = (area->x+area->w)-SDL_VideoSurface->w; | |
352 if ( clip_diff > 0 ) { | |
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353 area->w = area->w < clip_diff ? 0 : area->w-clip_diff; |
0 | 354 } |
355 clip_diff = (area->y+area->h)-SDL_VideoSurface->h; | |
356 if ( clip_diff > 0 ) { | |
113
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Fixed crash if mouse is outside of the screen bounds for some reason
Sam Lantinga <slouken@lokigames.com>
parents:
77
diff
changeset
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357 area->h = area->h < clip_diff ? 0 : area->h-clip_diff; |
0 | 358 } |
359 } | |
360 | |
361 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area) | |
362 { | |
363 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
364 int i, w, h; | |
365 Uint8 *data, datab; | |
366 Uint8 *mask, maskb; | |
367 | |
368 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
369 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
370 switch (screen->format->BytesPerPixel) { | |
371 | |
372 case 1: { | |
373 Uint8 *dst; | |
374 int dstskip; | |
375 | |
376 if ( palette_changed ) { | |
377 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
378 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
379 palette_changed = 0; | |
380 } | |
381 dst = (Uint8 *)screen->pixels + | |
382 (SDL_cursor->area.y+area->y)*screen->pitch + | |
383 SDL_cursor->area.x; | |
384 dstskip = screen->pitch-area->w; | |
385 | |
386 for ( h=area->h; h; h-- ) { | |
387 for ( w=area->w/8; w; w-- ) { | |
388 maskb = *mask++; | |
389 datab = *data++; | |
390 for ( i=0; i<8; ++i ) { | |
391 if ( maskb & 0x80 ) { | |
392 *dst = pixels8[datab>>7]; | |
393 } | |
394 maskb <<= 1; | |
395 datab <<= 1; | |
396 dst++; | |
397 } | |
398 } | |
399 dst += dstskip; | |
400 } | |
401 } | |
402 break; | |
403 | |
404 case 2: { | |
405 Uint16 *dst; | |
406 int dstskip; | |
407 | |
408 dst = (Uint16 *)screen->pixels + | |
409 (SDL_cursor->area.y+area->y)*screen->pitch/2 + | |
410 SDL_cursor->area.x; | |
411 dstskip = (screen->pitch/2)-area->w; | |
412 | |
413 for ( h=area->h; h; h-- ) { | |
414 for ( w=area->w/8; w; w-- ) { | |
415 maskb = *mask++; | |
416 datab = *data++; | |
417 for ( i=0; i<8; ++i ) { | |
418 if ( maskb & 0x80 ) { | |
419 *dst = pixels[datab>>7]; | |
420 } | |
421 maskb <<= 1; | |
422 datab <<= 1; | |
423 dst++; | |
424 } | |
425 } | |
426 dst += dstskip; | |
427 } | |
428 } | |
429 break; | |
430 | |
431 case 3: { | |
432 Uint8 *dst; | |
433 int dstskip; | |
434 | |
435 dst = (Uint8 *)screen->pixels + | |
436 (SDL_cursor->area.y+area->y)*screen->pitch + | |
437 SDL_cursor->area.x*3; | |
438 dstskip = screen->pitch-area->w*3; | |
439 | |
440 for ( h=area->h; h; h-- ) { | |
441 for ( w=area->w/8; w; w-- ) { | |
442 maskb = *mask++; | |
443 datab = *data++; | |
444 for ( i=0; i<8; ++i ) { | |
445 if ( maskb & 0x80 ) { | |
446 memset(dst,pixels[datab>>7],3); | |
447 } | |
448 maskb <<= 1; | |
449 datab <<= 1; | |
450 dst += 3; | |
451 } | |
452 } | |
453 dst += dstskip; | |
454 } | |
455 } | |
456 break; | |
457 | |
458 case 4: { | |
459 Uint32 *dst; | |
460 int dstskip; | |
461 | |
462 dst = (Uint32 *)screen->pixels + | |
463 (SDL_cursor->area.y+area->y)*screen->pitch/4 + | |
464 SDL_cursor->area.x; | |
465 dstskip = (screen->pitch/4)-area->w; | |
466 | |
467 for ( h=area->h; h; h-- ) { | |
468 for ( w=area->w/8; w; w-- ) { | |
469 maskb = *mask++; | |
470 datab = *data++; | |
471 for ( i=0; i<8; ++i ) { | |
472 if ( maskb & 0x80 ) { | |
473 *dst = pixels[datab>>7]; | |
474 } | |
475 maskb <<= 1; | |
476 datab <<= 1; | |
477 dst++; | |
478 } | |
479 } | |
480 dst += dstskip; | |
481 } | |
482 } | |
483 break; | |
484 } | |
485 } | |
486 | |
487 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area) | |
488 { | |
489 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
490 int h; | |
491 int x, minx, maxx; | |
492 Uint8 *data, datab = 0; | |
493 Uint8 *mask, maskb = 0; | |
494 Uint8 *dst; | |
495 int dstbpp, dstskip; | |
496 | |
497 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
498 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
499 dstbpp = screen->format->BytesPerPixel; | |
500 dst = (Uint8 *)screen->pixels + | |
501 (SDL_cursor->area.y+area->y)*screen->pitch + | |
502 SDL_cursor->area.x*dstbpp; | |
503 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp; | |
504 | |
505 minx = area->x; | |
506 maxx = area->x+area->w; | |
507 if ( screen->format->BytesPerPixel == 1 ) { | |
508 if ( palette_changed ) { | |
509 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
510 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
511 palette_changed = 0; | |
512 } | |
513 for ( h=area->h; h; h-- ) { | |
514 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
515 if ( (x%8) == 0 ) { | |
516 maskb = *mask++; | |
517 datab = *data++; | |
518 } | |
519 if ( (x >= minx) && (x < maxx) ) { | |
520 if ( maskb & 0x80 ) { | |
521 memset(dst, pixels8[datab>>7], dstbpp); | |
522 } | |
523 } | |
524 maskb <<= 1; | |
525 datab <<= 1; | |
526 dst += dstbpp; | |
527 } | |
528 dst += dstskip; | |
529 } | |
530 } else { | |
531 for ( h=area->h; h; h-- ) { | |
532 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
533 if ( (x%8) == 0 ) { | |
534 maskb = *mask++; | |
535 datab = *data++; | |
536 } | |
537 if ( (x >= minx) && (x < maxx) ) { | |
538 if ( maskb & 0x80 ) { | |
539 memset(dst, pixels[datab>>7], dstbpp); | |
540 } | |
541 } | |
542 maskb <<= 1; | |
543 datab <<= 1; | |
544 dst += dstbpp; | |
545 } | |
546 dst += dstskip; | |
547 } | |
548 } | |
549 } | |
550 | |
551 /* This handles the ugly work of converting the saved cursor background from | |
552 the pixel format of the shadow surface to that of the video surface. | |
553 This is only necessary when blitting from a shadow surface of a different | |
554 pixel format than the video surface, and using a software rendered cursor. | |
555 */ | |
556 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h) | |
557 { | |
558 SDL_BlitInfo info; | |
559 SDL_loblit RunBlit; | |
560 | |
561 /* Make sure we can steal the blit mapping */ | |
562 if ( screen->map->dst != SDL_VideoSurface ) { | |
563 return; | |
564 } | |
565 | |
566 /* Set up the blit information */ | |
567 info.s_pixels = SDL_cursor->save[1]; | |
568 info.s_width = w; | |
569 info.s_height = h; | |
570 info.s_skip = 0; | |
571 info.d_pixels = SDL_cursor->save[0]; | |
572 info.d_width = w; | |
573 info.d_height = h; | |
574 info.d_skip = 0; | |
575 info.aux_data = screen->map->sw_data->aux_data; | |
576 info.src = screen->format; | |
577 info.table = screen->map->table; | |
578 info.dst = SDL_VideoSurface->format; | |
579 RunBlit = screen->map->sw_data->blit; | |
580 | |
581 /* Run the actual software blit */ | |
582 RunBlit(&info); | |
583 } | |
584 | |
585 void SDL_DrawCursorNoLock(SDL_Surface *screen) | |
586 { | |
587 SDL_Rect area; | |
588 | |
589 /* Get the mouse rectangle, clipped to the screen */ | |
590 SDL_MouseRect(&area); | |
591 if ( (area.w == 0) || (area.h == 0) ) { | |
592 return; | |
593 } | |
594 | |
595 /* Copy mouse background */ | |
596 { int w, h, screenbpp; | |
597 Uint8 *src, *dst; | |
598 | |
599 /* Set up the copy pointers */ | |
600 screenbpp = screen->format->BytesPerPixel; | |
601 if ( (screen == SDL_VideoSurface) || | |
602 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
603 dst = SDL_cursor->save[0]; | |
604 } else { | |
605 dst = SDL_cursor->save[1]; | |
606 } | |
607 src = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
608 area.x * screenbpp; | |
609 | |
610 /* Perform the copy */ | |
611 w = area.w*screenbpp; | |
612 h = area.h; | |
613 while ( h-- ) { | |
614 memcpy(dst, src, w); | |
615 dst += w; | |
616 src += screen->pitch; | |
617 } | |
618 } | |
619 | |
620 /* Draw the mouse cursor */ | |
621 area.x -= SDL_cursor->area.x; | |
622 area.y -= SDL_cursor->area.y; | |
623 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) { | |
624 SDL_DrawCursorFast(screen, &area); | |
625 } else { | |
626 SDL_DrawCursorSlow(screen, &area); | |
627 } | |
628 } | |
629 | |
630 void SDL_DrawCursor(SDL_Surface *screen) | |
631 { | |
632 /* Lock the screen if necessary */ | |
633 if ( screen == NULL ) { | |
634 return; | |
635 } | |
636 if ( SDL_MUSTLOCK(screen) ) { | |
637 if ( SDL_LockSurface(screen) < 0 ) { | |
638 return; | |
639 } | |
640 } | |
641 | |
642 SDL_DrawCursorNoLock(screen); | |
643 | |
644 /* Unlock the screen and update if necessary */ | |
645 if ( SDL_MUSTLOCK(screen) ) { | |
646 SDL_UnlockSurface(screen); | |
647 } | |
648 if ( (screen == SDL_VideoSurface) && | |
649 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
650 SDL_VideoDevice *video = current_video; | |
651 SDL_VideoDevice *this = current_video; | |
652 SDL_Rect area; | |
653 | |
654 SDL_MouseRect(&area); | |
655 | |
656 /* This can be called before a video mode is set */ | |
657 if ( video->UpdateRects ) { | |
658 video->UpdateRects(this, 1, &area); | |
659 } | |
660 } | |
661 } | |
662 | |
663 void SDL_EraseCursorNoLock(SDL_Surface *screen) | |
664 { | |
665 SDL_Rect area; | |
666 | |
667 /* Get the mouse rectangle, clipped to the screen */ | |
668 SDL_MouseRect(&area); | |
669 if ( (area.w == 0) || (area.h == 0) ) { | |
670 return; | |
671 } | |
672 | |
673 /* Copy mouse background */ | |
674 { int w, h, screenbpp; | |
675 Uint8 *src, *dst; | |
676 | |
677 /* Set up the copy pointers */ | |
678 screenbpp = screen->format->BytesPerPixel; | |
679 if ( (screen == SDL_VideoSurface) || | |
680 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
681 src = SDL_cursor->save[0]; | |
682 } else { | |
683 src = SDL_cursor->save[1]; | |
684 } | |
685 dst = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
686 area.x * screenbpp; | |
687 | |
688 /* Perform the copy */ | |
689 w = area.w*screenbpp; | |
690 h = area.h; | |
691 while ( h-- ) { | |
692 memcpy(dst, src, w); | |
693 src += w; | |
694 dst += screen->pitch; | |
695 } | |
696 | |
697 /* Perform pixel conversion on cursor background */ | |
698 if ( src > SDL_cursor->save[1] ) { | |
699 SDL_ConvertCursorSave(screen, area.w, area.h); | |
700 } | |
701 } | |
702 } | |
703 | |
704 void SDL_EraseCursor(SDL_Surface *screen) | |
705 { | |
706 /* Lock the screen if necessary */ | |
707 if ( screen == NULL ) { | |
708 return; | |
709 } | |
710 if ( SDL_MUSTLOCK(screen) ) { | |
711 if ( SDL_LockSurface(screen) < 0 ) { | |
712 return; | |
713 } | |
714 } | |
715 | |
716 SDL_EraseCursorNoLock(screen); | |
717 | |
718 /* Unlock the screen and update if necessary */ | |
719 if ( SDL_MUSTLOCK(screen) ) { | |
720 SDL_UnlockSurface(screen); | |
721 } | |
722 if ( (screen == SDL_VideoSurface) && | |
723 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
724 SDL_VideoDevice *video = current_video; | |
725 SDL_VideoDevice *this = current_video; | |
726 SDL_Rect area; | |
727 | |
728 SDL_MouseRect(&area); | |
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729 if ( video->UpdateRects ) { |
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730 video->UpdateRects(this, 1, &area); |
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731 } |
0 | 732 } |
733 } | |
734 | |
735 /* Reset the cursor on video mode change | |
736 FIXME: Keep track of all cursors, and reset them all. | |
737 */ | |
738 void SDL_ResetCursor(void) | |
739 { | |
740 int savelen; | |
741 | |
742 if ( SDL_cursor ) { | |
743 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h; | |
744 SDL_cursor->area.x = 0; | |
745 SDL_cursor->area.y = 0; | |
746 memset(SDL_cursor->save[0], 0, savelen); | |
747 } | |
748 } |