annotate src/timer/SDL_systimer.h @ 2687:5166b19b6808 gsoc2008_nds

renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
author Darren Alton <dalton@stevens.edu>
date Thu, 14 Aug 2008 04:33:55 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* The system dependent timer handling functions */
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25
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26 #include "SDL_timer.h"
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27 #include "SDL_timer_c.h"
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29
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30 /* Initialize the system dependent timer subsystem */
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31 extern int SDL_SYS_TimerInit(void);
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33 /* Quit the system dependent timer subsystem */
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34 extern void SDL_SYS_TimerQuit(void);
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35
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36 /* Start a timer set up by SDL_SetTimer() */
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37 extern int SDL_SYS_StartTimer(void);
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38
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39 /* Stop a previously started timer */
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40 extern void SDL_SYS_StopTimer(void);
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41 /* vi: set ts=4 sw=4 expandtab: */