Mercurial > sdl-ios-xcode
annotate src/video/picogui/SDL_pgevents.c @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Micah Dowty |
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23 micahjd@users.sourceforge.net |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 #include "SDL.h" |
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28 #include "../../events/SDL_sysevents.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 #include "SDL_pgvideo.h" |
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31 #include "SDL_pgevents_c.h" |
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32 |
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33 int PG_HandleClose(struct pgEvent *evt) |
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34 { |
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35 SDL_PrivateQuit(); |
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36 return 1; /* Intercept the event's normal quit handling */ |
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37 } |
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38 |
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39 int PG_HandleResize(struct pgEvent *evt) |
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40 { |
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41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h); |
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42 return 0; |
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43 } |
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44 |
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45 int PG_HandleKey(struct pgEvent *evt) |
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46 { |
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47 SDL_keysym sym; |
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48 SDL_memset(&sym,0,sizeof(sym)); |
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49 sym.sym = evt->e.kbd.key; |
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50 sym.mod = evt->e.kbd.mods; |
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51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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52 return 0; |
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53 } |
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54 |
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55 int PG_HandleChar(struct pgEvent *evt) |
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56 { |
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57 SDL_keysym sym; |
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58 SDL_memset(&sym,0,sizeof(sym)); |
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59 sym.unicode = evt->e.kbd.key; |
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60 sym.mod = evt->e.kbd.mods; |
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61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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62 return 0; |
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63 } |
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64 |
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65 int PG_HandleMouseButton(struct pgEvent *evt) |
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66 { |
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67 /* We need to focus the canvas when it's clicked */ |
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68 if (evt->extra) { |
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69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; |
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70 pgFocus(this->hidden->wCanvas); |
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71 } |
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72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, |
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73 evt->e.pntr.x, evt->e.pntr.y); |
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74 return 0; |
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75 } |
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76 |
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77 int PG_HandleMouseMotion(struct pgEvent *evt) |
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78 { |
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79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); |
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80 return 0; |
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81 } |
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82 |
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83 void PG_PumpEvents(_THIS) |
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84 { |
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85 /* Process all pending events */ |
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86 pgEventPoll(); |
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87 } |
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88 |
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89 void PG_InitOSKeymap(_THIS) |
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90 { |
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91 /* We need no keymap */ |
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92 } |
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93 |
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94 void PG_InitEvents(_THIS) |
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95 { |
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96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important |
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97 * events like mouse movement are ignored to save bandwidth. */ |
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98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, |
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99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | |
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100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | |
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101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); |
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102 |
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103 /* Start our canvas out focused, so we get keyboard input */ |
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104 pgFocus(this->hidden->wCanvas); |
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105 |
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106 /* Set up bindings for all the above event handlers */ |
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107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); |
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108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); |
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109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); |
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110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); |
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111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); |
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112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); |
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113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); |
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114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); |
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115 } |
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116 |
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117 /* end of SDL_pgevents.c ... */ |