Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsevents_c.h @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_ndsvideo.h" |
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25 |
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26 /* Variables and functions exported by SDL_sysevents.c to other parts |
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27 of the native video subsystem (SDL_sysvideo.c) |
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28 */ |
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29 extern void NDS_InitOSKeymap(_THIS); |
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30 extern void NDS_PumpEvents(_THIS); |
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31 |
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32 #define NDS_NUMKEYS 12 |
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33 |
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34 /* |
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35 #define NDS_JOYPADREG 0x4000130 |
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36 #define NDS_JOYPAD (*(volatile Uint16*)NDS_JOYPADREG) |
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37 |
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38 #define NDS_NUMKEYS 10 |
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39 #define NDS_KEYA (0) |
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40 #define NDS_KEYB (1) |
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41 #define NDS_KEYSEL (2) |
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42 #define NDS_KEYSTART (3) |
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43 #define NDS_KEYRIGHT (4) |
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44 #define NDS_KEYLEFT (5) |
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45 #define NDS_KEYUP (6) |
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46 #define NDS_KEYDOWN (7) |
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47 #define NDS_KEYR (8) |
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48 #define NDS_KEYL (9) |
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49 */ |
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50 /* end of SDL_NDSevents_c.h ... */ |
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51 |