annotate src/video/maccommon/SDL_macgl_c.h @ 4085:51486c979189 SDL-1.2

> Hi Ryan, > I checked the list you linked to, but did not see any reference to whether > the Win32 window centering bug was fixed... Has that been addressed at all? > I refer to the bug where, unless one has globally set the > SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created > will be centered. Subsequent calls to SetVideoMode will create a window tha t > shares the same upper-left corner location. I'm working on that now, thanks for reporting it. What I'm doing is if the width and height are the same, I'm leaving the window position alone, but if they're different they will respect the positioning environment variables.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jul 2007 03:25:40 +0000
parents 259e03cbcb5f
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /* AGL implementation of SDL OpenGL support */
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24
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25 #include "SDL_config.h"
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26
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27 #if SDL_VIDEO_OPENGL
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28 #include "SDL_opengl.h"
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29 #if __MACOSX__
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30 #include <AGL/agl.h> /* AGL.framework */
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31 #else
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32 #include <agl.h>
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33 #endif
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34 #endif /* SDL_VIDEO_OPENGL */
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36 /* OpenGL functions */
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37 extern int Mac_GL_Init(_THIS);
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38 extern void Mac_GL_Quit(_THIS);
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39 #if SDL_VIDEO_OPENGL
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40 extern int Mac_GL_MakeCurrent(_THIS);
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41 extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
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42 extern void Mac_GL_SwapBuffers(_THIS);
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43 extern int Mac_GL_LoadLibrary(_THIS, const char *location);
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44 extern void Mac_GL_UnloadLibrary(_THIS);
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45 extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);
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46 #endif
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47