Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor_c.h @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Jul 2007 03:25:40 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Useful variables and functions from SDL_cursor.c */ | |
25 #include "SDL_mouse.h" | |
26 | |
27 extern int SDL_CursorInit(Uint32 flags); | |
28 extern void SDL_CursorPaletteChanged(void); | |
29 extern void SDL_DrawCursor(SDL_Surface *screen); | |
30 extern void SDL_DrawCursorNoLock(SDL_Surface *screen); | |
31 extern void SDL_EraseCursor(SDL_Surface *screen); | |
32 extern void SDL_EraseCursorNoLock(SDL_Surface *screen); | |
33 extern void SDL_UpdateCursor(SDL_Surface *screen); | |
34 extern void SDL_ResetCursor(void); | |
35 extern void SDL_MoveCursor(int x, int y); | |
36 extern void SDL_CursorQuit(void); | |
37 | |
38 #define INLINE_MOUSELOCK | |
39 #ifdef INLINE_MOUSELOCK | |
40 /* Inline (macro) versions of the mouse lock functions */ | |
41 #include "SDL_mutex.h" | |
42 | |
43 extern SDL_mutex *SDL_cursorlock; | |
44 | |
45 #define SDL_LockCursor() \ | |
46 do { \ | |
47 if ( SDL_cursorlock ) { \ | |
48 SDL_mutexP(SDL_cursorlock); \ | |
49 } \ | |
50 } while ( 0 ) | |
51 #define SDL_UnlockCursor() \ | |
52 do { \ | |
53 if ( SDL_cursorlock ) { \ | |
54 SDL_mutexV(SDL_cursorlock); \ | |
55 } \ | |
56 } while ( 0 ) | |
57 #else | |
58 extern void SDL_LockCursor(void); | |
59 extern void SDL_UnlockCursor(void); | |
60 #endif /* INLINE_MOUSELOCK */ | |
61 | |
62 /* Only for low-level mouse cursor drawing */ | |
63 extern SDL_Cursor *SDL_cursor; | |
64 extern void SDL_MouseRect(SDL_Rect *area); | |
65 | |
66 /* State definitions for the SDL cursor */ | |
67 #define CURSOR_VISIBLE 0x01 | |
68 #define CURSOR_USINGSW 0x10 | |
69 #define SHOULD_DRAWCURSOR(X) \ | |
70 (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ | |
71 (CURSOR_VISIBLE|CURSOR_USINGSW)) | |
72 | |
73 extern volatile int SDL_cursorstate; |