Mercurial > sdl-ios-xcode
annotate docs/html/general.html @ 4085:51486c979189 SDL-1.2
> Hi Ryan,
> I checked the list you linked to, but did not see any reference to whether
> the Win32 window centering bug was fixed... Has that been addressed at all?
> I refer to the bug where, unless one has globally set the
> SDL_WINDOW_CENTERED variable in the OS, only the 1st window that is created
> will be centered. Subsequent calls to SetVideoMode will create a window tha
t
> shares the same upper-left corner location.
I'm working on that now, thanks for reporting it. What I'm doing is if the
width and height are the same, I'm leaving the window position alone, but if
they're different they will respect the positioning environment variables.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 20 Jul 2007 03:25:40 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >General</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL Reference" | |
17 HREF="reference.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Init" | |
20 HREF="sdlinit.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="general"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="reference.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlinit.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="GENERAL" | |
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80 ></A |
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81 >Chapter 5. General</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlinit.html" | |
92 >SDL_Init</A | |
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93 > -- Initializes SDL</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlinitsubsystem.html" | |
97 >SDL_InitSubSystem</A | |
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98 > -- Initialize subsystems</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlquitsubsystem.html" | |
102 >SDL_QuitSubSystem</A | |
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103 > -- Shut down a subsystem</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlquit.html" | |
107 >SDL_Quit</A | |
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108 > -- Shut down SDL</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlwasinit.html" | |
112 >SDL_WasInit</A | |
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113 > -- Check which subsystems are initialized</DT |
181
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114 ><DT |
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115 ><A |
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116 HREF="sdlgeterror.html" |
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117 >SDL_GetError</A |
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118 > -- Get SDL error string</DT |
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119 ><DT |
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120 ><A |
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121 HREF="sdlenvvars.html" |
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122 >SDL_envvars</A |
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123 > -- SDL environment variables</DT |
0 | 124 ></DL |
125 ></DIV | |
126 ><P | |
127 >Before SDL can be used in a program it must be initialized with <A | |
128 HREF="sdlinit.html" | |
129 ><TT | |
130 CLASS="FUNCTION" | |
131 >SDL_Init</TT | |
132 ></A | |
133 >. <TT | |
134 CLASS="FUNCTION" | |
135 >SDL_Init</TT | |
136 > initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT | |
137 CLASS="FUNCTION" | |
138 >SDL_Init</TT | |
139 > subsystems can be shut down and initialized as needed using <A | |
140 HREF="sdlinitsubsystem.html" | |
141 ><TT | |
142 CLASS="FUNCTION" | |
143 >SDL_InitSubSystem</TT | |
144 ></A | |
145 > and <A | |
146 HREF="sdlquitsubsystem.html" | |
147 ><TT | |
148 CLASS="FUNCTION" | |
149 >SDL_QuitSubSystem</TT | |
150 ></A | |
151 >.</P | |
152 ><P | |
153 >SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A | |
154 HREF="sdlquit.html" | |
155 ><TT | |
156 CLASS="FUNCTION" | |
157 >SDL_Quit</TT | |
158 ></A | |
159 > shuts down all subsystems and frees any resources allocated to SDL.</P | |
160 ></DIV | |
161 ><DIV | |
162 CLASS="NAVFOOTER" | |
163 ><HR | |
164 ALIGN="LEFT" | |
165 WIDTH="100%"><TABLE | |
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166 SUMMARY="Footer navigation table" |
0 | 167 WIDTH="100%" |
168 BORDER="0" | |
169 CELLPADDING="0" | |
170 CELLSPACING="0" | |
171 ><TR | |
172 ><TD | |
173 WIDTH="33%" | |
174 ALIGN="left" | |
175 VALIGN="top" | |
176 ><A | |
177 HREF="reference.html" | |
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178 ACCESSKEY="P" |
0 | 179 >Prev</A |
180 ></TD | |
181 ><TD | |
182 WIDTH="34%" | |
183 ALIGN="center" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="index.html" | |
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187 ACCESSKEY="H" |
0 | 188 >Home</A |
189 ></TD | |
190 ><TD | |
191 WIDTH="33%" | |
192 ALIGN="right" | |
193 VALIGN="top" | |
194 ><A | |
195 HREF="sdlinit.html" | |
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196 ACCESSKEY="N" |
0 | 197 >Next</A |
198 ></TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 >SDL Reference</TD | |
206 ><TD | |
207 WIDTH="34%" | |
208 ALIGN="center" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="reference.html" | |
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212 ACCESSKEY="U" |
0 | 213 >Up</A |
214 ></TD | |
215 ><TD | |
216 WIDTH="33%" | |
217 ALIGN="right" | |
218 VALIGN="top" | |
219 >SDL_Init</TD | |
220 ></TR | |
221 ></TABLE | |
222 ></DIV | |
223 ></BODY | |
224 ></HTML | |
225 > |