annotate include/SDL_joystick.h @ 1593:5115439d67b1

Consolidate all the X11 libraries, so you don't have to update 12 different places in the source when adding a new one. Also handles build systems that don't define a given library.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 23 Mar 2006 02:47:56 +0000
parents c71e05b4dc2e
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Include file for SDL joystick event handling */
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24
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25 #ifndef _SDL_joystick_h
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26 #define _SDL_joystick_h
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27
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67114343400d *** empty log message ***
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28 #include "SDL_stdinc.h"
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29 #include "SDL_error.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 extern "C" {
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35 #endif
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36
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37 /* In order to use these functions, SDL_Init() must have been called
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38 with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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39 for joysticks, and load appropriate drivers.
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40 */
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41
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42 /* The joystick structure used to identify an SDL joystick */
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43 struct _SDL_Joystick;
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44 typedef struct _SDL_Joystick SDL_Joystick;
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45
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46
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47 /* Function prototypes */
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48 /*
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49 * Count the number of joysticks attached to the system
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50 */
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51 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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52
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53 /*
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54 * Get the implementation dependent name of a joystick.
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55 * This can be called before any joysticks are opened.
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56 * If no name can be found, this function returns NULL.
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57 */
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58 extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
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59
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60 /*
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61 * Open a joystick for use - the index passed as an argument refers to
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62 * the N'th joystick on the system. This index is the value which will
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63 * identify this joystick in future joystick events.
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64 *
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65 * This function returns a joystick identifier, or NULL if an error occurred.
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66 */
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67 extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
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68
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69 /*
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70 * Returns 1 if the joystick has been opened, or 0 if it has not.
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71 */
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72 extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
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73
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74 /*
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75 * Get the device index of an opened joystick.
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76 */
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77 extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
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78
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79 /*
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80 * Get the number of general axis controls on a joystick
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81 */
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82 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
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83
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84 /*
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85 * Get the number of trackballs on a joystick
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86 * Joystick trackballs have only relative motion events associated
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87 * with them and their state cannot be polled.
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88 */
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89 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
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90
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91 /*
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92 * Get the number of POV hats on a joystick
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93 */
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94 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
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95
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96 /*
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97 * Get the number of buttons on a joystick
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98 */
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99 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
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100
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101 /*
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102 * Update the current state of the open joysticks.
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103 * This is called automatically by the event loop if any joystick
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104 * events are enabled.
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105 */
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106 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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107
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108 /*
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109 * Enable/disable joystick event polling.
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110 * If joystick events are disabled, you must call SDL_JoystickUpdate()
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111 * yourself and check the state of the joystick when you want joystick
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112 * information.
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113 * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
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114 */
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115 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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116
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117 /*
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118 * Get the current state of an axis control on a joystick
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119 * The state is a value ranging from -32768 to 32767.
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120 * The axis indices start at index 0.
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121 */
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122 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
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123
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124 /*
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125 * Get the current state of a POV hat on a joystick
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126 * The return value is one of the following positions:
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127 */
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128 #define SDL_HAT_CENTERED 0x00
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129 #define SDL_HAT_UP 0x01
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130 #define SDL_HAT_RIGHT 0x02
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131 #define SDL_HAT_DOWN 0x04
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132 #define SDL_HAT_LEFT 0x08
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133 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
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134 #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
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135 #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
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136 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
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137 /*
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138 * The hat indices start at index 0.
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139 */
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140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
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141
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142 /*
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143 * Get the ball axis change since the last poll
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144 * This returns 0, or -1 if you passed it invalid parameters.
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145 * The ball indices start at index 0.
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146 */
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147 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
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148
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149 /*
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150 * Get the current state of a button on a joystick
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151 * The button indices start at index 0.
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152 */
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153 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
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154
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155 /*
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156 * Close a joystick previously opened with SDL_JoystickOpen()
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157 */
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9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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158 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
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160
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161 /* Ends C function definitions when using C++ */
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162 #ifdef __cplusplus
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163 }
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164 #endif
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165 #include "close_code.h"
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166
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167 #endif /* _SDL_joystick_h */