Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysevents.cc @ 1631:510b009a864c
Fixed MacOS X and Solaris detection
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:59:34 +0000 |
parents | 376665398b25 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <qpe/qpeapplication.h> |
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25 |
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26 #include <stdio.h> |
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27 #include <string.h> |
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28 #include "SDL_error.h" |
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29 #include "SDL_events.h" |
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30 #include "SDL_QWin.h" |
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31 #include "SDL_lowvideo.h" |
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32 #include "SDL_timer.h" |
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33 |
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34 extern "C" { |
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35 #include "../../events/SDL_sysevents.h" |
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36 #include "../../events/SDL_events_c.h" |
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37 #include "SDL_sysevents_c.h" |
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38 |
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39 // static SDLKey keymap[128]; |
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40 /* This is special because we know it will be run in a loop in a separate |
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41 thread. Normally this function should loop as long as there are input |
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42 states changing, i.e. new events arriving. |
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43 */ |
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44 void QT_PumpEvents(_THIS) |
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45 { |
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46 if(!qApp) { |
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47 return; |
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48 } |
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49 // printf("processing events: %p\n", qApp); |
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50 //qApp->processOneEvent(); // wait for a event |
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51 qApp->processEvents(); // and process all outstanding ones |
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52 #if 0 |
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53 BView *view; |
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54 BRect bounds; |
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55 BPoint point; |
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56 uint32 buttons; |
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57 const uint32 button_masks[3] = { |
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58 B_PRIMARY_MOUSE_BUTTON, |
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59 B_TERTIARY_MOUSE_BUTTON, |
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60 B_SECONDARY_MOUSE_BUTTON, |
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61 }; |
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62 unsigned int i, j; |
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63 |
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64 /* Check out the mouse buttons and position (slight race condition) */ |
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65 if ( SDL_Win->Lock() ) { |
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66 /* Don't do anything if we have no view */ |
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67 view = SDL_Win->View(); |
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68 if ( ! view ) { |
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69 SDL_Win->Unlock(); |
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70 return; |
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71 } |
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72 bounds = view->Bounds(); |
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73 /* Get new input state, if still active */ |
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74 if ( SDL_Win->IsActive() ) { |
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75 key_flip = !key_flip; |
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76 get_key_info(&keyinfo[key_flip]); |
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77 view->GetMouse(&point, &buttons, true); |
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78 } else { |
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79 key_flip = key_flip; |
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80 point = last_point; |
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81 buttons = last_buttons; |
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82 } |
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83 SDL_Win->Unlock(); |
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84 } else { |
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85 return; |
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86 } |
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87 |
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88 /* If our view is active, we'll find key changes here */ |
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89 if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) { |
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90 for ( i=0; i<16; ++i ) { |
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91 Uint8 new_state, transition; |
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92 |
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93 new_state = keyinfo[key_flip].key_states[i]; |
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94 transition = keyinfo[!key_flip].key_states[i] ^ |
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95 keyinfo[ key_flip].key_states[i]; |
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96 for ( j=0; j<8; ++j ) { |
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97 if ( transition&0x80 ) |
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98 QueueKey(i*8+j, new_state&0x80); |
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99 transition <<= 1; |
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100 new_state <<= 1; |
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101 } |
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102 } |
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103 } |
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104 |
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105 /* We check keyboard, but not mouse if mouse isn't in window */ |
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106 if ( ! bounds.Contains(point) ) { |
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107 /* Mouse moved outside our view? */ |
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108 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { |
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109 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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110 be_app->SetCursor(B_HAND_CURSOR); |
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111 } |
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112 return; |
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113 } |
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114 /* Has the mouse moved back into our view? */ |
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115 if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { |
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116 /* Reset the B_HAND_CURSOR to our own */ |
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117 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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118 SDL_SetCursor(NULL); |
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119 } |
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120 |
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121 /* Check for mouse motion */ |
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122 if ( point != last_point ) { |
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123 int x, y; |
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124 |
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125 SDL_Win->GetXYOffset(x, y); |
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126 x = (int)point.x - x; |
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127 y = (int)point.y - y; |
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128 SDL_PrivateMouseMotion(0, 0, x, y); |
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129 } |
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130 last_point = point; |
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131 |
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132 /* Add any mouse button events */ |
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133 for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) { |
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134 if ( (buttons ^ last_buttons) & button_masks[i] ) { |
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135 if ( buttons & button_masks[i] ) { |
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136 SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0); |
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137 } else { |
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138 SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0); |
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139 } |
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140 } |
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141 } |
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142 last_buttons = buttons; |
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143 #endif |
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144 } |
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145 |
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146 void QT_InitOSKeymap(_THIS) |
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147 { |
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148 #if 0 |
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149 unsigned int i; |
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150 |
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151 /* Initialize all the key states as "up" */ |
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152 key_flip = 0; |
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153 SDL_memset(keyinfo[key_flip].key_states, 0, 16); |
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154 |
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155 /* Initialize the key translation table */ |
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156 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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157 keymap[i] = SDLK_UNKNOWN; |
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158 |
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159 // keymap[0x01] = SDLK_ESCAPE; |
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160 // keymap[B_F1_KEY] = SDLK_F1; |
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161 // keymap[B_F2_KEY] = SDLK_F2; |
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162 // keymap[B_F3_KEY] = SDLK_F3; |
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163 // keymap[B_F4_KEY] = SDLK_F4; |
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164 // keymap[B_F5_KEY] = SDLK_F5; |
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165 // keymap[B_F6_KEY] = SDLK_F6; |
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166 // keymap[B_F7_KEY] = SDLK_F7; |
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167 // keymap[B_F8_KEY] = SDLK_F8; |
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168 // keymap[B_F9_KEY] = SDLK_F9; |
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169 // keymap[B_F10_KEY] = SDLK_F10; |
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170 // keymap[B_F11_KEY] = SDLK_F11; |
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171 // keymap[B_F12_KEY] = SDLK_F12; |
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172 // keymap[B_PRINT_KEY] = SDLK_PRINT; |
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173 //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; |
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174 // keymap[B_PAUSE_KEY] = SDLK_PAUSE; |
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175 keymap[0x11] = SDLK_BACKQUOTE; |
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176 keymap[0x12] = SDLK_1; |
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177 keymap[0x13] = SDLK_2; |
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178 keymap[0x14] = SDLK_3; |
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179 keymap[0x15] = SDLK_4; |
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180 keymap[0x16] = SDLK_5; |
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181 keymap[0x17] = SDLK_6; |
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182 keymap[0x18] = SDLK_7; |
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183 keymap[0x19] = SDLK_8; |
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184 keymap[0x1a] = SDLK_9; |
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185 keymap[0x1b] = SDLK_0; |
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186 keymap[0x1c] = SDLK_MINUS; |
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187 keymap[0x1d] = SDLK_EQUALS; |
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188 keymap[0x1e] = SDLK_BACKSPACE; |
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189 keymap[0x1f] = SDLK_INSERT; |
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190 keymap[0x20] = SDLK_HOME; |
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191 keymap[0x21] = SDLK_PAGEUP; |
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192 //keymap[0x22] = SDLK_NUMLOCK; |
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193 keymap[0x23] = SDLK_KP_DIVIDE; |
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194 keymap[0x24] = SDLK_KP_MULTIPLY; |
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195 keymap[0x25] = SDLK_KP_MINUS; |
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196 keymap[0x26] = SDLK_TAB; |
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197 keymap[0x27] = SDLK_q; |
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198 keymap[0x28] = SDLK_w; |
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199 keymap[0x29] = SDLK_e; |
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200 keymap[0x2a] = SDLK_r; |
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201 keymap[0x2b] = SDLK_t; |
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202 keymap[0x2c] = SDLK_y; |
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203 keymap[0x2d] = SDLK_u; |
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204 keymap[0x2e] = SDLK_i; |
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205 keymap[0x2f] = SDLK_o; |
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206 keymap[0x30] = SDLK_p; |
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207 keymap[0x31] = SDLK_LEFTBRACKET; |
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208 keymap[0x32] = SDLK_RIGHTBRACKET; |
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209 keymap[0x33] = SDLK_BACKSLASH; |
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210 keymap[0x34] = SDLK_DELETE; |
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211 keymap[0x35] = SDLK_END; |
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212 keymap[0x36] = SDLK_PAGEDOWN; |
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213 keymap[0x37] = SDLK_KP7; |
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214 keymap[0x38] = SDLK_KP8; |
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215 keymap[0x39] = SDLK_KP9; |
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216 keymap[0x3a] = SDLK_KP_PLUS; |
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217 //keymap[0x3b] = SDLK_CAPSLOCK; |
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218 keymap[0x3c] = SDLK_a; |
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219 keymap[0x3d] = SDLK_s; |
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220 keymap[0x3e] = SDLK_d; |
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221 keymap[0x3f] = SDLK_f; |
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222 keymap[0x40] = SDLK_g; |
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223 keymap[0x41] = SDLK_h; |
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224 keymap[0x42] = SDLK_j; |
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225 keymap[0x43] = SDLK_k; |
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226 keymap[0x44] = SDLK_l; |
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227 keymap[0x45] = SDLK_SEMICOLON; |
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228 keymap[0x46] = SDLK_QUOTE; |
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229 keymap[0x47] = SDLK_RETURN; |
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230 keymap[0x48] = SDLK_KP4; |
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231 keymap[0x49] = SDLK_KP5; |
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232 keymap[0x4a] = SDLK_KP6; |
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233 keymap[0x4b] = SDLK_LSHIFT; |
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234 keymap[0x4c] = SDLK_z; |
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235 keymap[0x4d] = SDLK_x; |
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236 keymap[0x4e] = SDLK_c; |
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237 keymap[0x4f] = SDLK_v; |
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238 keymap[0x50] = SDLK_b; |
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239 keymap[0x51] = SDLK_n; |
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240 keymap[0x52] = SDLK_m; |
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241 keymap[0x53] = SDLK_COMMA; |
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242 keymap[0x54] = SDLK_PERIOD; |
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243 keymap[0x55] = SDLK_SLASH; |
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244 keymap[0x56] = SDLK_RSHIFT; |
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245 keymap[0x57] = SDLK_UP; |
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246 keymap[0x58] = SDLK_KP1; |
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247 keymap[0x59] = SDLK_KP2; |
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248 keymap[0x5a] = SDLK_KP3; |
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249 keymap[0x5b] = SDLK_KP_ENTER; |
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250 //keymap[0x5c] = SDLK_LCTRL; |
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251 //keymap[0x5d] = SDLK_LALT; |
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252 keymap[0x5e] = SDLK_SPACE; |
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253 //keymap[0x5f] = SDLK_RALT; |
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254 //keymap[0x60] = SDLK_RCTRL; |
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255 keymap[0x61] = SDLK_LEFT; |
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256 keymap[0x62] = SDLK_DOWN; |
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257 keymap[0x63] = SDLK_RIGHT; |
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258 keymap[0x64] = SDLK_KP0; |
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259 keymap[0x65] = SDLK_KP_PERIOD; |
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260 //keymap[0x66] = SDLK_LMETA; |
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261 //keymap[0x67] = SDLK_RMETA; |
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262 //keymap[0x68] = SDLK_MENU; |
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263 keymap[0x69] = SDLK_EURO; |
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264 keymap[0x6a] = SDLK_KP_EQUALS; |
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265 keymap[0x6b] = SDLK_POWER; |
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266 #endif |
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267 } |
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268 |
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269 }; /* Extern C */ |