Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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7 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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9 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
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10 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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11 @end |