annotate src/audio/SDL_audio_c.h @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
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children 14717b52abc0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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25
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26 /* Functions to get a list of "close" audio formats */
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27 extern Uint16 SDL_FirstAudioFormat(Uint16 format);
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28 extern Uint16 SDL_NextAudioFormat(void);
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30 /* Function to calculate the size and silence for a SDL_AudioSpec */
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31 extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
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32
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33 /* The actual mixing thread function */
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34 extern int SDL_RunAudio(void *audiop);