annotate docs/man3/SDL_PushEvent.3 @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PushEvent\- Pushes an event onto the event queue
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
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12 .PP
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13 .RS
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14 \fBNote:
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15 .PP
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16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
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17 .RE
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
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21 .SH "EXAMPLES"
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22 .PP
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23 See \fI\fBSDL_Event\fR\fR\&.
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24 .SH "SEE ALSO"
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25 .PP
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26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59