annotate docs/man3/SDL_DisplayFormat.3 @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_DisplayFormat\- Convert a surface to the display format
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
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12 .PP
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13 If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
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14 .PP
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15 If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&.
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16 .SH "RETURN VALUE"
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17 .PP
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18 If the conversion fails or runs out of memory, it returns \fBNULL\fR
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19 .SH "SEE ALSO"
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20 .PP
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21 \fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR
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e5bc29de3f0a Updated from the SDL Documentation Project
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parents: 55
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01