Mercurial > sdl-ios-xcode
annotate docs/html/sdllockaudio.html @ 883:50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
From: Glenn Maynard
To: sdl@libsdl.org
Subject: [SDL] SDL_SetVideoMode() failing and not setting an error (patch)
Running an OpenGL SDL application off 1.2.7, at SDL_InitSubSystem(SDL_INIT_VIDEO) time:
Warning: Unable to initialize AAlib mouseUsing AAlib driver: Slang driver 1.0 (slang)
SDL_SetVideoMode then fails; SDL_GetError() returns "".
The installation problem is straightforward: X (the higher priority
driver) isn't running, so SDL is falling back on aalib. However,
no error is being set when aalib fails to initialize. This also
happens with the svgalib driver.
SDL_video.c line ~653 sets mode to NULL, since aalib didn't return an
OpenGL surface. Line ~711 ("failed setting a video mode") returns NULL.
The attached patch sets an error. It's a horrible, useless error
message--it should really say eg. "aalib does not support OpenGL"; this
should probably be done earlier in the individual drivers, too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Apr 2004 19:54:40 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LockAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_MixAudio" | |
17 HREF="sdlmixaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_UnlockAudio" | |
20 HREF="sdlunlockaudio.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlmixaudio.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlunlockaudio.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLLOCKAUDIO" | |
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74 ></A |
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75 >SDL_LockAudio</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7134" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_LockAudio -- Lock out the callback function</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7137" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7138" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_LockAudio</B | |
108 ></CODE | |
109 >(void);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN7144" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The lock manipulated by these functions protects the callback function. | |
124 During a LockAudio period, you can be guaranteed that the | |
125 callback function is not running. Do not call these from the callback | |
126 function or you will cause deadlock.</P | |
127 ></DIV | |
128 ><DIV | |
129 CLASS="REFSECT1" | |
130 ><A | |
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131 NAME="AEN7147" |
0 | 132 ></A |
133 ><H2 | |
134 >See Also</H2 | |
135 ><P | |
136 ><A | |
137 HREF="sdlopenaudio.html" | |
138 ><TT | |
139 CLASS="FUNCTION" | |
140 >SDL_OpenAudio</TT | |
141 ></A | |
142 ></P | |
143 ></DIV | |
144 ><DIV | |
145 CLASS="NAVFOOTER" | |
146 ><HR | |
147 ALIGN="LEFT" | |
148 WIDTH="100%"><TABLE | |
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149 SUMMARY="Footer navigation table" |
0 | 150 WIDTH="100%" |
151 BORDER="0" | |
152 CELLPADDING="0" | |
153 CELLSPACING="0" | |
154 ><TR | |
155 ><TD | |
156 WIDTH="33%" | |
157 ALIGN="left" | |
158 VALIGN="top" | |
159 ><A | |
160 HREF="sdlmixaudio.html" | |
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161 ACCESSKEY="P" |
0 | 162 >Prev</A |
163 ></TD | |
164 ><TD | |
165 WIDTH="34%" | |
166 ALIGN="center" | |
167 VALIGN="top" | |
168 ><A | |
169 HREF="index.html" | |
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170 ACCESSKEY="H" |
0 | 171 >Home</A |
172 ></TD | |
173 ><TD | |
174 WIDTH="33%" | |
175 ALIGN="right" | |
176 VALIGN="top" | |
177 ><A | |
178 HREF="sdlunlockaudio.html" | |
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parents:
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179 ACCESSKEY="N" |
0 | 180 >Next</A |
181 ></TD | |
182 ></TR | |
183 ><TR | |
184 ><TD | |
185 WIDTH="33%" | |
186 ALIGN="left" | |
187 VALIGN="top" | |
188 >SDL_MixAudio</TD | |
189 ><TD | |
190 WIDTH="34%" | |
191 ALIGN="center" | |
192 VALIGN="top" | |
193 ><A | |
194 HREF="audio.html" | |
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195 ACCESSKEY="U" |
0 | 196 >Up</A |
197 ></TD | |
198 ><TD | |
199 WIDTH="33%" | |
200 ALIGN="right" | |
201 VALIGN="top" | |
202 >SDL_UnlockAudio</TD | |
203 ></TR | |
204 ></TABLE | |
205 ></DIV | |
206 ></BODY | |
207 ></HTML | |
208 > |