Mercurial > sdl-ios-xcode
annotate src/video/fbcon/riva_mmio.h @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 5d4bafca35cd |
children | 782fd950bd46 |
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1 /***************************************************************************\ |
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2 |* *| |
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3 |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| |
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4 |* *| |
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5 |* NOTICE TO USER: The source code is copyrighted under U.S. and *| |
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6 |* international laws. Users and possessors of this source code are *| |
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7 |* hereby granted a nonexclusive, royalty-free copyright license to *| |
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8 |* use this code in individual and commercial software. *| |
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9 |* *| |
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10 |* Any use of this source code must include, in the user documenta- *| |
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11 |* tion and internal comments to the code, notices to the end user *| |
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12 |* as follows: *| |
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13 |* *| |
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14 |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| |
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15 |* *| |
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16 |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| |
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17 |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| |
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18 |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| |
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19 |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| |
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20 |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| |
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21 |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| |
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22 |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| |
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23 |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| |
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24 |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| |
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25 |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| |
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26 |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |
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27 |* *| |
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28 |* U.S. Government End Users. This source code is a "commercial *| |
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29 |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |
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30 |* consisting of "commercial computer software" and "commercial *| |
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31 |* computer software documentation," as such terms are used in *| |
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32 |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| |
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33 |* ment only as a commercial end item. Consistent with 48 C.F.R. *| |
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34 |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |
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35 |* all U.S. Government End Users acquire the source code with only *| |
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36 |* those rights set forth herein. *| |
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37 |* *| |
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38 \***************************************************************************/ |
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39 |
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40 #ifndef __RIVA_HW_H__ |
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41 #define __RIVA_HW_H__ |
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42 #define RIVA_SW_VERSION 0x00010003 |
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43 |
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44 /* |
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45 * Typedefs to force certain sized values. |
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46 */ |
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47 typedef Uint8 U008; |
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48 typedef Uint16 U016; |
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49 typedef Uint32 U032; |
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50 |
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51 /* |
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52 * HW access macros. |
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53 */ |
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54 #define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d)) |
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55 #define NV_RD08(p,i) (((U008 *)(p))[i]) |
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56 #define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d)) |
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57 #define NV_RD16(p,i) (((U016 *)(p))[(i)/2]) |
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58 #define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d)) |
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59 #define NV_RD32(p,i) (((U032 *)(p))[(i)/4]) |
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60 #define VGA_WR08(p,i,d) NV_WR08(p,i,d) |
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61 #define VGA_RD08(p,i) NV_RD08(p,i) |
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62 |
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63 /* |
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64 * Define supported architectures. |
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65 */ |
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66 #define NV_ARCH_03 0x03 |
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67 #define NV_ARCH_04 0x04 |
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68 #define NV_ARCH_10 0x10 |
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69 /***************************************************************************\ |
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70 * * |
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71 * FIFO registers. * |
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72 * * |
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73 \***************************************************************************/ |
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74 |
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75 /* |
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76 * Raster OPeration. Windows style ROP3. |
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77 */ |
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78 typedef volatile struct |
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79 { |
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80 U032 reserved00[4]; |
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81 U016 FifoFree; |
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82 U016 Nop; |
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83 U032 reserved01[0x0BB]; |
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84 U032 Rop3; |
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85 } RivaRop; |
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86 /* |
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87 * 8X8 Monochrome pattern. |
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88 */ |
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89 typedef volatile struct |
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90 { |
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91 U032 reserved00[4]; |
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92 U016 FifoFree; |
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93 U016 Nop; |
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94 U032 reserved01[0x0BD]; |
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95 U032 Shape; |
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96 U032 reserved03[0x001]; |
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97 U032 Color0; |
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98 U032 Color1; |
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99 U032 Monochrome[2]; |
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100 } RivaPattern; |
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101 /* |
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102 * Scissor clip rectangle. |
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103 */ |
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104 typedef volatile struct |
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105 { |
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106 U032 reserved00[4]; |
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107 U016 FifoFree; |
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108 U016 Nop; |
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109 U032 reserved01[0x0BB]; |
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110 U032 TopLeft; |
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111 U032 WidthHeight; |
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112 } RivaClip; |
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113 /* |
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114 * 2D filled rectangle. |
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115 */ |
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116 typedef volatile struct |
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117 { |
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118 U032 reserved00[4]; |
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119 U016 FifoFree; |
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120 U016 Nop[1]; |
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121 U032 reserved01[0x0BC]; |
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122 U032 Color; |
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123 U032 reserved03[0x03E]; |
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124 U032 TopLeft; |
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125 U032 WidthHeight; |
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126 } RivaRectangle; |
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127 /* |
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128 * 2D screen-screen BLT. |
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129 */ |
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130 typedef volatile struct |
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131 { |
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132 U032 reserved00[4]; |
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133 U016 FifoFree; |
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134 U016 Nop; |
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135 U032 reserved01[0x0BB]; |
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136 U032 TopLeftSrc; |
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137 U032 TopLeftDst; |
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138 U032 WidthHeight; |
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139 } RivaScreenBlt; |
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140 /* |
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141 * 2D pixel BLT. |
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142 */ |
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143 typedef volatile struct |
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144 { |
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145 U032 reserved00[4]; |
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146 U016 FifoFree; |
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147 U016 Nop[1]; |
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148 U032 reserved01[0x0BC]; |
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149 U032 TopLeft; |
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150 U032 WidthHeight; |
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151 U032 WidthHeightIn; |
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152 U032 reserved02[0x03C]; |
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153 U032 Pixels; |
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154 } RivaPixmap; |
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155 /* |
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156 * Filled rectangle combined with monochrome expand. Useful for glyphs. |
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157 */ |
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158 typedef volatile struct |
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159 { |
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160 U032 reserved00[4]; |
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161 U016 FifoFree; |
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162 U016 Nop; |
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163 U032 reserved01[0x0BB]; |
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164 U032 reserved03[(0x040)-1]; |
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165 U032 Color1A; |
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166 struct |
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167 { |
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168 U032 TopLeft; |
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169 U032 WidthHeight; |
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170 } UnclippedRectangle[64]; |
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171 U032 reserved04[(0x080)-3]; |
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172 struct |
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173 { |
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174 U032 TopLeft; |
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175 U032 BottomRight; |
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176 } ClipB; |
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177 U032 Color1B; |
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178 struct |
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179 { |
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180 U032 TopLeft; |
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181 U032 BottomRight; |
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182 } ClippedRectangle[64]; |
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183 U032 reserved05[(0x080)-5]; |
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184 struct |
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185 { |
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186 U032 TopLeft; |
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187 U032 BottomRight; |
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188 } ClipC; |
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189 U032 Color1C; |
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190 U032 WidthHeightC; |
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191 U032 PointC; |
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192 U032 MonochromeData1C; |
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193 U032 reserved06[(0x080)+121]; |
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194 struct |
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195 { |
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196 U032 TopLeft; |
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197 U032 BottomRight; |
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198 } ClipD; |
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199 U032 Color1D; |
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200 U032 WidthHeightInD; |
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201 U032 WidthHeightOutD; |
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202 U032 PointD; |
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203 U032 MonochromeData1D; |
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204 U032 reserved07[(0x080)+120]; |
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205 struct |
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206 { |
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207 U032 TopLeft; |
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208 U032 BottomRight; |
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209 } ClipE; |
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210 U032 Color0E; |
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211 U032 Color1E; |
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212 U032 WidthHeightInE; |
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213 U032 WidthHeightOutE; |
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214 U032 PointE; |
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215 U032 MonochromeData01E; |
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216 } RivaBitmap; |
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217 /* |
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218 * 3D textured, Z buffered triangle. |
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219 */ |
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220 typedef volatile struct |
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221 { |
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222 U032 reserved00[4]; |
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223 U016 FifoFree; |
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224 U016 Nop; |
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225 U032 reserved01[0x0BC]; |
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226 U032 TextureOffset; |
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227 U032 TextureFormat; |
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228 U032 TextureFilter; |
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229 U032 FogColor; |
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230 /* This is a problem on LynxOS */ |
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231 #ifdef Control |
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232 #undef Control |
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233 #endif |
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234 U032 Control; |
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235 U032 AlphaTest; |
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236 U032 reserved02[0x339]; |
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237 U032 FogAndIndex; |
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238 U032 Color; |
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239 float ScreenX; |
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240 float ScreenY; |
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241 float ScreenZ; |
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242 float EyeM; |
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243 float TextureS; |
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244 float TextureT; |
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245 } RivaTexturedTriangle03; |
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246 typedef volatile struct |
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247 { |
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248 U032 reserved00[4]; |
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249 U016 FifoFree; |
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250 U016 Nop; |
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251 U032 reserved01[0x0BB]; |
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252 U032 ColorKey; |
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253 U032 TextureOffset; |
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254 U032 TextureFormat; |
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255 U032 TextureFilter; |
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256 U032 Blend; |
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257 /* This is a problem on LynxOS */ |
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258 #ifdef Control |
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259 #undef Control |
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260 #endif |
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261 U032 Control; |
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262 U032 FogColor; |
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263 U032 reserved02[0x39]; |
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264 struct |
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265 { |
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266 float ScreenX; |
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267 float ScreenY; |
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268 float ScreenZ; |
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269 float EyeM; |
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270 U032 Color; |
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271 U032 Specular; |
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272 float TextureS; |
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273 float TextureT; |
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274 } Vertex[16]; |
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275 U032 DrawTriangle3D; |
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276 } RivaTexturedTriangle05; |
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277 /* |
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278 * 2D line. |
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279 */ |
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280 typedef volatile struct |
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281 { |
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282 U032 reserved00[4]; |
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283 U016 FifoFree; |
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284 U016 Nop[1]; |
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285 U032 reserved01[0x0BC]; |
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286 U032 Color; /* source color 0304-0307*/ |
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287 U032 Reserved02[0x03e]; |
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288 struct { /* start aliased methods in array 0400- */ |
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289 U032 point0; /* y_x S16_S16 in pixels 0- 3*/ |
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290 U032 point1; /* y_x S16_S16 in pixels 4- 7*/ |
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291 } Lin[16]; /* end of aliased methods in array -047f*/ |
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292 struct { /* start aliased methods in array 0480- */ |
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293 U032 point0X; /* in pixels, 0 at left 0- 3*/ |
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294 U032 point0Y; /* in pixels, 0 at top 4- 7*/ |
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295 U032 point1X; /* in pixels, 0 at left 8- b*/ |
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296 U032 point1Y; /* in pixels, 0 at top c- f*/ |
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297 } Lin32[8]; /* end of aliased methods in array -04ff*/ |
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298 U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/ |
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299 struct { /* start aliased methods in array 0580- */ |
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300 U032 x; /* in pixels, 0 at left 0- 3*/ |
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301 U032 y; /* in pixels, 0 at top 4- 7*/ |
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302 } PolyLin32[16]; /* end of aliased methods in array -05ff*/ |
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303 struct { /* start aliased methods in array 0600- */ |
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304 U032 color; /* source color 0- 3*/ |
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305 U032 point; /* y_x S16_S16 in pixels 4- 7*/ |
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306 } ColorPolyLin[16]; /* end of aliased methods in array -067f*/ |
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307 } RivaLine; |
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308 /* |
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309 * 2D/3D surfaces |
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310 */ |
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311 typedef volatile struct |
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312 { |
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313 U032 reserved00[4]; |
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314 U016 FifoFree; |
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315 U016 Nop; |
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316 U032 reserved01[0x0BE]; |
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317 U032 Offset; |
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318 } RivaSurface; |
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319 typedef volatile struct |
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320 { |
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321 U032 reserved00[4]; |
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322 U016 FifoFree; |
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323 U016 Nop; |
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324 U032 reserved01[0x0BD]; |
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325 U032 Pitch; |
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326 U032 RenderBufferOffset; |
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327 U032 ZBufferOffset; |
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328 } RivaSurface3D; |
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329 |
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330 /***************************************************************************\ |
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331 * * |
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332 * Virtualized RIVA H/W interface. * |
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333 * * |
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334 \***************************************************************************/ |
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335 |
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336 struct _riva_hw_inst; |
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337 struct _riva_hw_state; |
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338 /* |
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339 * Virtialized chip interface. Makes RIVA 128 and TNT look alike. |
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340 */ |
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341 typedef struct _riva_hw_inst |
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342 { |
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343 /* |
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344 * Chip specific settings. |
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345 */ |
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346 U032 Architecture; |
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347 U032 Version; |
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348 U032 CrystalFreqKHz; |
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349 U032 RamAmountKBytes; |
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350 U032 MaxVClockFreqKHz; |
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351 U032 RamBandwidthKBytesPerSec; |
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352 U032 EnableIRQ; |
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353 U032 IO; |
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354 U032 VBlankBit; |
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355 U032 FifoFreeCount; |
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356 U032 FifoEmptyCount; |
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357 /* |
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358 * Non-FIFO registers. |
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359 */ |
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360 volatile U032 *PCRTC; |
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361 volatile U032 *PRAMDAC; |
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362 volatile U032 *PFB; |
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363 volatile U032 *PFIFO; |
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364 volatile U032 *PGRAPH; |
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365 volatile U032 *PEXTDEV; |
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366 volatile U032 *PTIMER; |
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367 volatile U032 *PMC; |
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368 volatile U032 *PRAMIN; |
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369 volatile U032 *FIFO; |
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370 volatile U032 *CURSOR; |
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371 volatile U032 *CURSORPOS; |
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372 volatile U032 *VBLANKENABLE; |
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373 volatile U032 *VBLANK; |
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374 volatile U008 *PCIO; |
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375 volatile U008 *PVIO; |
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376 volatile U008 *PDIO; |
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377 /* |
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378 * Common chip functions. |
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379 */ |
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380 int (*Busy)(struct _riva_hw_inst *); |
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381 void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int); |
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382 void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); |
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383 void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); |
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384 void (*SetStartAddress)(struct _riva_hw_inst *,U032); |
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385 void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032); |
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386 void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032); |
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387 int (*ShowHideCursor)(struct _riva_hw_inst *,int); |
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388 void (*LockUnlock)(struct _riva_hw_inst *, int); |
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389 /* |
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390 * Current extended mode settings. |
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391 */ |
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392 struct _riva_hw_state *CurrentState; |
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393 /* |
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394 * FIFO registers. |
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395 */ |
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396 RivaRop *Rop; |
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397 RivaPattern *Patt; |
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398 RivaClip *Clip; |
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399 RivaPixmap *Pixmap; |
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400 RivaScreenBlt *Blt; |
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401 RivaBitmap *Bitmap; |
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402 RivaLine *Line; |
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403 RivaTexturedTriangle03 *Tri03; |
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404 RivaTexturedTriangle05 *Tri05; |
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405 } RIVA_HW_INST; |
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406 /* |
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407 * Extended mode state information. |
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408 */ |
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409 typedef struct _riva_hw_state |
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410 { |
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411 U032 bpp; |
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412 U032 width; |
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413 U032 height; |
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414 U032 repaint0; |
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415 U032 repaint1; |
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416 U032 screen; |
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417 U032 pixel; |
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418 U032 horiz; |
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419 U032 arbitration0; |
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420 U032 arbitration1; |
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421 U032 vpll; |
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422 U032 pllsel; |
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423 U032 general; |
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424 U032 config; |
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425 U032 cursor0; |
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426 U032 cursor1; |
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427 U032 cursor2; |
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428 U032 offset0; |
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429 U032 offset1; |
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430 U032 offset2; |
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431 U032 offset3; |
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432 U032 pitch0; |
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433 U032 pitch1; |
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434 U032 pitch2; |
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435 U032 pitch3; |
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436 } RIVA_HW_STATE; |
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437 |
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438 /* |
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439 * FIFO Free Count. Should attempt to yield processor if RIVA is busy. |
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440 */ |
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441 |
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442 #define RIVA_FIFO_FREE(hwptr,cnt) \ |
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443 { \ |
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444 while (FifoFreeCount < (cnt)) \ |
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445 FifoFreeCount = hwptr->FifoFree >> 2; \ |
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446 FifoFreeCount -= (cnt); \ |
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447 } |
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448 #endif /* __RIVA_HW_H__ */ |
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449 |