Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 #ifndef _SDL_BView_h |
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24 #define _SDL_BView_h |
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25 |
0 | 26 #ifdef SAVE_RCSID |
27 static char rcsid = | |
28 "@(#) $Id$"; | |
29 #endif | |
30 | |
31 /* This is the event handling and graphics update portion of SDL_BWin */ | |
32 | |
33 extern "C" { | |
34 #include "SDL_events_c.h" | |
35 }; | |
36 | |
37 class SDL_BView : public BView | |
38 { | |
39 public: | |
40 SDL_BView(BRect frame) : | |
41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, | |
42 (B_WILL_DRAW|B_FRAME_EVENTS)) { | |
43 image = NULL; | |
44 xoff = yoff = 0; | |
45 SetViewColor(0,0,0,0); | |
46 SetHighColor(0,0,0,0); | |
47 } | |
48 virtual ~SDL_BView() { | |
49 SetBitmap(NULL); | |
50 } | |
51 /* Set drawing offsets for fullscreen mode */ | |
52 virtual void SetXYOffset(int x, int y) { | |
53 xoff = x; | |
54 yoff = y; | |
55 } | |
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56 virtual void GetXYOffset(int &x, int &y) { |
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57 x = xoff; |
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58 y = yoff; |
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59 } |
0 | 60 /* The view changed size. If it means we're in fullscreen, we |
61 * draw a nice black box in the entire view to get black borders. | |
62 */ | |
63 virtual void FrameResized(float width, float height) { | |
64 BRect bounds; | |
65 bounds.top = bounds.left = 0; | |
66 bounds.right = width; | |
67 bounds.bottom = height; | |
68 /* Fill the entire view with black */ | |
69 FillRect(bounds, B_SOLID_HIGH); | |
70 /* And if there's an image, redraw it. */ | |
71 if( image ) { | |
72 bounds = image->Bounds(); | |
73 Draw(bounds); | |
74 } | |
75 } | |
76 | |
77 /* Drawing portion of this complete breakfast. :) */ | |
78 virtual void SetBitmap(BBitmap *bitmap) { | |
79 if ( image ) { | |
80 delete image; | |
81 } | |
82 image = bitmap; | |
83 } | |
84 virtual void Draw(BRect updateRect) { | |
85 if ( image ) { | |
86 if(xoff || yoff) { | |
87 BRect dest; | |
88 dest.top = updateRect.top + yoff; | |
89 dest.left = updateRect.left + xoff; | |
90 dest.bottom = updateRect.bottom + yoff; | |
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Now returns an error if unable to open audio on BeOS
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91 dest.right = updateRect.right + xoff; |
0 | 92 DrawBitmap(image, updateRect, dest); |
93 } else { | |
94 DrawBitmap(image, updateRect, updateRect); | |
95 } | |
96 } | |
97 } | |
98 virtual void DrawAsync(BRect updateRect) { | |
99 if(xoff || yoff) { | |
100 BRect dest; | |
101 dest.top = updateRect.top + yoff; | |
102 dest.left = updateRect.left + xoff; | |
103 dest.bottom = updateRect.bottom + yoff; | |
104 dest.right = updateRect.right + xoff;; | |
105 DrawBitmapAsync(image, updateRect, dest); | |
106 } else { | |
107 DrawBitmapAsync(image, updateRect, updateRect); | |
108 } | |
109 } | |
110 | |
111 private: | |
112 BBitmap *image; | |
113 int xoff, yoff; | |
114 }; | |
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115 |
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116 #endif /* _SDL_BView_h */ |