annotate docs/man3/SDL_JoystickNumBalls.3 @ 1036:50f4e7e4d117

[SDL] [PATCH] fix FB_VideoQuit for ia64 Jesse Barnes Fri Jan 14 11:13:54 PST 2005 I noticed that on my ia64 machine when SDL_Quit was called, the machine would hang in weird ways. It turned out to be caused by a machine check in the memset() call near the top of FB_VideoQuit. Generally memset shouldn't be used on I/O regions like the framebuffer or other I/O device memory (the Linux kernel has special routines for dealing with I/O memory), so I changed the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and SDL_Quit now works properly. The change should probably be made unconditional though since doing one byte at a time is the only way to be portable, afaik.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2005 18:03:54 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_JoystickNumBalls" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoystickNumBalls\- Get the number of joystick trackballs
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_JoystickNumBalls\fP\fR(\fBSDL_Joystick *joystick\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Return the number of trackballs available from a previously opened \fBSDL_Joystick\fR\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 Number of trackballs\&.
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15 .SH "SEE ALSO"
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16 .PP
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17 \fI\fBSDL_JoystickGetBall\fP\fR, \fI\fBSDL_JoystickOpen\fP\fR
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00