Mercurial > sdl-ios-xcode
annotate .cvsignore @ 1036:50f4e7e4d117
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005
I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2005 18:03:54 +0000 |
parents | 9454950842ae |
children | d94b080ff6ce |
rev | line source |
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0 | 1 aclocal.m4 |
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2 autom4te* |
0 | 3 config.cache |
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4 config.log |
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5 config.status |
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6 configure |
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7 depcomp |
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8 install-sh |
0 | 9 libtool |
10 Makefile | |
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11 Makefile.in |
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12 missing |
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13 mkinstalldirs |
0 | 14 sdl-config |
15 SDL.spec | |
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16 SDL.qpg |
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17 .DS_Store |