Mercurial > sdl-ios-xcode
annotate src/main/macos/exports/gendef.pl @ 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 02759105b989 |
children | 6c7b69218276 |
rev | line source |
---|---|
0 | 1 #!/usr/bin/perl |
2 # | |
3 # Program to take a set of header files and generate DLL export definitions | |
4 | |
5 while ( ($file = shift(@ARGV)) ) { | |
6 if ( ! defined(open(FILE, $file)) ) { | |
7 warn "Couldn't open $file: $!\n"; | |
8 next; | |
9 } | |
10 $printed_header = 0; | |
11 $file =~ s,.*/,,; | |
12 while (<FILE>) { | |
930
02759105b989
Date: Fri, 20 Aug 2004 08:31:20 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
345
diff
changeset
|
13 if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { |
0 | 14 print "\t$1\n"; |
15 } | |
16 } | |
17 close(FILE); | |
18 } | |
19 # Special exports not in the header files | |
20 print "\tSDL_InitQuickDraw\n"; |