annotate src/main/arch.c @ 1144:509295d5a023

Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 623b453a3219
children
rev   line source
754
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
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1
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
2 /* This is needed for automake, so that it can build an empty archive */
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
3
623b453a3219 Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
4 int pointless_symbol_so_the_archive_doesnt_look_empty;