Mercurial > sdl-ios-xcode
annotate include/SDL_loadso.h @ 4564:5002d6aeb85c SDL-1.2
Use proper GEM API to handle mouse button events
author | Patrice Mandin <patmandin@gmail.com> |
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date | Fri, 09 Jul 2010 17:19:18 +0200 |
parents | 4c4113c2162c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
4217 | 23 /** @file SDL_loadso.h |
24 * System dependent library loading routines | |
25 */ | |
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26 |
4217 | 27 /** @file SDL_loadso.h |
28 * Some things to keep in mind: | |
29 * - These functions only work on C function names. Other languages may | |
30 * have name mangling and intrinsic language support that varies from | |
31 * compiler to compiler. | |
32 * - Make sure you declare your function pointers with the same calling | |
33 * convention as the actual library function. Your code will crash | |
34 * mysteriously if you do not do this. | |
35 * - Avoid namespace collisions. If you load a symbol from the library, | |
36 * it is not defined whether or not it goes into the global symbol | |
37 * namespace for the application. If it does and it conflicts with | |
38 * symbols in your code or other shared libraries, you will not get | |
39 * the results you expect. :) | |
40 */ | |
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41 |
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42 |
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43 #ifndef _SDL_loadso_h |
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44 #define _SDL_loadso_h |
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45 |
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46 #include "SDL_stdinc.h" |
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47 #include "SDL_error.h" |
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48 |
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49 #include "begin_code.h" |
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50 /* Set up for C function definitions, even when using C++ */ |
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51 #ifdef __cplusplus |
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52 extern "C" { |
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53 #endif |
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54 |
4217 | 55 /** |
56 * This function dynamically loads a shared object and returns a pointer | |
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57 * to the object handle (or NULL if there was an error). |
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58 * The 'sofile' parameter is a system dependent name of the object file. |
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59 */ |
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60 extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); |
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61 |
4217 | 62 /** |
63 * Given an object handle, this function looks up the address of the | |
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64 * named function in the shared object and returns it. This address |
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65 * is no longer valid after calling SDL_UnloadObject(). |
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66 */ |
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67 extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); |
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68 |
4217 | 69 /** Unload a shared object from memory */ |
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70 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
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71 |
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72 /* Ends C function definitions when using C++ */ |
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73 #ifdef __cplusplus |
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74 } |
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75 #endif |
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76 #include "close_code.h" |
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77 |
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78 #endif /* _SDL_loadso_h */ |