Mercurial > sdl-ios-xcode
annotate include/SDL_keyboard.h @ 1414:4fe98eace733
ranlib needs to be run after the library is installed...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 22:30:43 +0000 |
parents | c71e05b4dc2e |
children | 1ff64ad478b2 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL keyboard event handling */ | |
24 | |
25 #ifndef _SDL_keyboard_h | |
26 #define _SDL_keyboard_h | |
27 | |
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28 #include "SDL_stdinc.h" |
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29 #include "SDL_error.h" |
0 | 30 #include "SDL_keysym.h" |
31 | |
32 #include "begin_code.h" | |
33 /* Set up for C function definitions, even when using C++ */ | |
34 #ifdef __cplusplus | |
35 extern "C" { | |
36 #endif | |
37 | |
38 /* Keysym structure | |
39 - The scancode is hardware dependent, and should not be used by general | |
40 applications. If no hardware scancode is available, it will be 0. | |
41 | |
42 - The 'unicode' translated character is only available when character | |
43 translation is enabled by the SDL_EnableUNICODE() API. If non-zero, | |
44 this is a UNICODE character corresponding to the keypress. If the | |
45 high 9 bits of the character are 0, then this maps to the equivalent | |
46 ASCII character: | |
47 char ch; | |
48 if ( (keysym.unicode & 0xFF80) == 0 ) { | |
49 ch = keysym.unicode & 0x7F; | |
50 } else { | |
51 An international character.. | |
52 } | |
53 */ | |
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54 typedef struct SDL_keysym { |
0 | 55 Uint8 scancode; /* hardware specific scancode */ |
56 SDLKey sym; /* SDL virtual keysym */ | |
57 SDLMod mod; /* current key modifiers */ | |
58 Uint16 unicode; /* translated character */ | |
59 } SDL_keysym; | |
60 | |
61 /* This is the mask which refers to all hotkey bindings */ | |
62 #define SDL_ALL_HOTKEYS 0xFFFFFFFF | |
63 | |
64 /* Function prototypes */ | |
65 /* | |
66 * Enable/Disable UNICODE translation of keyboard input. | |
67 * This translation has some overhead, so translation defaults off. | |
68 * If 'enable' is 1, translation is enabled. | |
69 * If 'enable' is 0, translation is disabled. | |
70 * If 'enable' is -1, the translation state is not changed. | |
71 * It returns the previous state of keyboard translation. | |
72 */ | |
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73 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
0 | 74 |
75 /* | |
76 * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. | |
77 * 'delay' is the initial delay in ms between the time when a key is | |
78 * pressed, and keyboard repeat begins. | |
79 * 'interval' is the time in ms between keyboard repeat events. | |
80 */ | |
81 #define SDL_DEFAULT_REPEAT_DELAY 500 | |
82 #define SDL_DEFAULT_REPEAT_INTERVAL 30 | |
83 /* | |
84 * If 'delay' is set to 0, keyboard repeat is disabled. | |
85 */ | |
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86 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
0 | 87 |
88 /* | |
89 * Get a snapshot of the current state of the keyboard. | |
90 * Returns an array of keystates, indexed by the SDLK_* syms. | |
91 * Used: | |
92 * Uint8 *keystate = SDL_GetKeyState(NULL); | |
93 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. | |
94 */ | |
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95 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); |
0 | 96 |
97 /* | |
98 * Get the current key modifier state | |
99 */ | |
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100 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
0 | 101 |
102 /* | |
103 * Set the current key modifier state | |
104 * This does not change the keyboard state, only the key modifier flags. | |
105 */ | |
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106 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
0 | 107 |
108 /* | |
109 * Get the name of an SDL virtual keysym | |
110 */ | |
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111 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); |
0 | 112 |
113 | |
114 /* Ends C function definitions when using C++ */ | |
115 #ifdef __cplusplus | |
116 } | |
117 #endif | |
118 #include "close_code.h" | |
119 | |
120 #endif /* _SDL_keyboard_h */ |