Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11dyn.h @ 3914:4fd12011d8d6 SDL-1.2
Quartz code should use F13, F14, and F15 keys instead of PrintScreen,
ScrollLock, and Pause, since that's what's on the standard Apple keyboards
(minus the laptops, which have neither set). Ideally we'll find a better way
to distinguish this...the keys being replaced would be correct on a USB
keyboard for Windows. Sigh.
Fixes Bugzilla #301.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 14 Feb 2007 10:23:23 +0000 |
parents | ecba4bbaf9c2 |
children | 782fd950bd46 c121d94672cb b966761fef6c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_x11dyn_h |
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25 #define _SDL_x11dyn_h |
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26 |
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27 #include <X11/Xlib.h> |
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28 #include <X11/Xutil.h> |
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29 #include <X11/Xatom.h> |
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30 #include <X11/Xlibint.h> |
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31 #include <X11/Xproto.h> |
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32 |
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33 #include "../Xext/extensions/Xext.h" |
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34 #include "../Xext/extensions/extutil.h" |
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35 |
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36 #ifndef NO_SHARED_MEMORY |
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37 #include <sys/ipc.h> |
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38 #include <sys/shm.h> |
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39 #include <X11/extensions/XShm.h> |
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40 #endif |
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41 |
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42 #if SDL_VIDEO_DRIVER_X11_XRANDR |
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43 #include <X11/extensions/Xrandr.h> |
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44 #endif |
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45 |
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46 /* |
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47 * When using the "dynamic X11" functionality, we duplicate all the Xlib |
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48 * symbols that would be referenced by SDL inside of SDL itself. |
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49 * These duplicated symbols just serve as passthroughs to the functions |
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50 * in Xlib, that was dynamically loaded. |
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51 * |
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52 * This allows us to use Xlib as-is when linking against it directly, but |
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53 * also handles all the strange cases where there was code in the Xlib |
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54 * headers that may or may not exist or vary on a given platform. |
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55 */ |
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56 #ifdef __cplusplus |
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57 extern "C" { |
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58 #endif |
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59 |
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60 /* evil function signatures... */ |
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61 typedef Bool (*SDL_X11_XESetWireToEventRetType)(Display*,XEvent*,xEvent*); |
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62 typedef int (*SDL_X11_XSynchronizeRetType)(Display*); |
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63 typedef Status (*SDL_X11_XESetEventToWireRetType)(Display*,XEvent*,xEvent*); |
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64 |
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65 int SDL_X11_LoadSymbols(void); |
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66 void SDL_X11_UnloadSymbols(void); |
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67 |
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68 /* That's really annoying...make this a function pointer no matter what. */ |
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69 #ifdef X_HAVE_UTF8_STRING |
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70 extern XIC (*pXCreateIC)(XIM,...); |
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71 #endif |
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72 |
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73 /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ |
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74 #define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname; |
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75 #define SDL_X11_SYM(rc,fn,params,args,ret) |
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76 #include "SDL_x11sym.h" |
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77 #undef SDL_X11_MODULE |
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78 #undef SDL_X11_SYM |
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79 |
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81 #ifdef __cplusplus |
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82 } |
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83 #endif |
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85 #endif /* !defined _SDL_x11dyn_h */ |
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86 |