Mercurial > sdl-ios-xcode
annotate src/video/maccommon/SDL_macgl_c.h @ 3914:4fd12011d8d6 SDL-1.2
Quartz code should use F13, F14, and F15 keys instead of PrintScreen,
ScrollLock, and Pause, since that's what's on the standard Apple keyboards
(minus the laptops, which have neither set). Ideally we'll find a better way
to distinguish this...the keys being replaced would be correct on a USB
keyboard for Windows. Sigh.
Fixes Bugzilla #301.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 14 Feb 2007 10:23:23 +0000 |
parents | 259e03cbcb5f |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* AGL implementation of SDL OpenGL support */ | |
24 | |
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Sam Lantinga <slouken@libsdl.org>
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25 #include "SDL_config.h" |
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26 |
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New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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27 #if SDL_VIDEO_OPENGL |
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28 #include "SDL_opengl.h" |
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Need to use __MACOSX__ for the Mac OS X platform.
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29 #if __MACOSX__ |
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30 #include <AGL/agl.h> /* AGL.framework */ |
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Sam Lantinga <slouken@libsdl.org>
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31 #else |
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Sam Lantinga <slouken@libsdl.org>
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32 #include <agl.h> |
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Sam Lantinga <slouken@libsdl.org>
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33 #endif |
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34 #endif /* SDL_VIDEO_OPENGL */ |
0 | 35 |
36 /* OpenGL functions */ | |
37 extern int Mac_GL_Init(_THIS); | |
38 extern void Mac_GL_Quit(_THIS); | |
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New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
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39 #if SDL_VIDEO_OPENGL |
0 | 40 extern int Mac_GL_MakeCurrent(_THIS); |
41 extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); | |
42 extern void Mac_GL_SwapBuffers(_THIS); | |
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Date: Mon, 5 Jan 2004 00:09:36 +0100
Sam Lantinga <slouken@libsdl.org>
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43 extern int Mac_GL_LoadLibrary(_THIS, const char *location); |
0c3e00cc9580
Date: Mon, 5 Jan 2004 00:09:36 +0100
Sam Lantinga <slouken@libsdl.org>
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44 extern void Mac_GL_UnloadLibrary(_THIS); |
0c3e00cc9580
Date: Mon, 5 Jan 2004 00:09:36 +0100
Sam Lantinga <slouken@libsdl.org>
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45 extern void* Mac_GL_GetProcAddress(_THIS, const char *proc); |
0 | 46 #endif |
47 |