annotate src/video/gem/SDL_gemmouse_c.h @ 3914:4fd12011d8d6 SDL-1.2

Quartz code should use F13, F14, and F15 keys instead of PrintScreen, ScrollLock, and Pause, since that's what's on the standard Apple keyboards (minus the laptops, which have neither set). Ideally we'll find a better way to distinguish this...the keys being replaced would be correct on a USB keyboard for Windows. Sigh. Fixes Bugzilla #301.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 14 Feb 2007 10:23:23 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24 #include "SDL_gemvideo.h"
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25
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26 /* Functions to be exported */
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27 extern void GEM_FreeWMCursor(_THIS, WMcursor *cursor);
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28 extern WMcursor *GEM_CreateWMCursor(_THIS,
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29 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
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30 extern int GEM_ShowWMCursor(_THIS, WMcursor *cursor);
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31 #if 0
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32 extern void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
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33 #endif
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34 extern void GEM_CheckMouseMode(_THIS);