Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_DisplayFormatAlpha.3 @ 1165:4fa705cdecb9
Date: Tue, 1 Nov 2005 02:51:09 +0000
From: Mike Frysinger <vapier@gentoo.org>
To: sdl@libsdl.org
Subject: Re: [SDL] libsdl needs some tweaks for DirectFB 0.9.23
On Fri, Oct 28, 2005 at 01:23:57AM +0000, Mike Frysinger wrote:
> the new release of DirectFB breaks the libsdl DirectRB video module
>
> specifically, this change:
> http://www.directfb.org/index.php/viewcvs.cgi/DirectFB/include/directfb.h.diff?r1=1.266&r2=1.267
>
> but (unless i missed something), it should be trivial to fix (just annoying)
> ... ive done so in Gentoo (also attached):
> http://viewcvs.gentoo.org/media-libs/libsdl/files/libsdl-1.2.9-DirectFB-updates.patch
hmm, i did miss something ... need to include directfb_version.h before trying
to test version defines :)
updated patch attached as well as previous URL
-mike
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 01 Nov 2005 04:18:08 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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Updated from the SDL Documentation Project
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1 .TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_DisplayFormatAlpha\- Convert a surface to the display format | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR | |
12 .PP | |
13 If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. | |
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Sam Lantinga <slouken@lokigames.com>
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14 .PP |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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15 This function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&. |
0 | 16 .SH "RETURN VALUE" |
17 .PP | |
18 If the conversion fails or runs out of memory, it returns \fBNULL\fR | |
19 .SH "SEE ALSO" | |
20 .PP | |
21 \fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |