annotate src/thread/SDL_thread.c @ 4:4f6c5f021323

Date: Thu, 26 Apr 2001 10:46:23 +0200 From: Alexander Pipelka <pipelka@bms-austria.com> Subject: SDL ELO driver bugfix Hi Sam! We noticed that the ELO serial touchscreen controller is quite sensitive in terms of correct protocol handling. The current implementation cause some controllers to hangup after some time (> 24h). I think the attached patch should fix this (I ran my device more than 3 days without any hangups).
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:54:56 +0000
parents 74212992fb08
children e8157fcb3114
rev   line source
0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* System independent thread management routines for SDL */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <string.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_mutex.h"
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36 #include "SDL_thread.h"
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37 #include "SDL_thread_c.h"
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38 #include "SDL_systhread.h"
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39
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40 #define ARRAY_CHUNKSIZE 32
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41 /* The array of threads currently active in the application
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42 (except the main thread)
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43 The manipulation of an array here is safer than using a linked list.
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44 */
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45 static int SDL_maxthreads = 0;
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46 static int SDL_numthreads = 0;
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47 static SDL_Thread **SDL_Threads = NULL;
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48 static SDL_mutex *thread_lock = NULL;
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49 int _creating_thread_lock = 0;
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50
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51 int SDL_ThreadsInit(void)
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52 {
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53 int retval;
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54
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55 retval = 0;
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56 /* Set the thread lock creation flag so that we can reuse an
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57 existing lock on the system - since this mutex never gets
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58 destroyed (see SDL_ThreadsQuit()), we want to reuse it.
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59 */
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60 _creating_thread_lock = 1;
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61 thread_lock = SDL_CreateMutex();
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62 _creating_thread_lock = 0;
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63 if ( thread_lock == NULL ) {
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64 retval = -1;
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65 }
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66 return(retval);
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67 }
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68
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69 /* This should never be called...
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70 If this is called by SDL_Quit(), we don't know whether or not we should
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71 clean up threads here. If any threads are still running after this call,
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72 they will no longer have access to any per-thread data.
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73 */
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74 void SDL_ThreadsQuit()
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75 {
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76 SDL_mutex *mutex;
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77
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78 mutex = thread_lock;
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79 thread_lock = NULL;
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80 if ( mutex != NULL ) {
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81 SDL_DestroyMutex(mutex);
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82 }
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83 }
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84
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85 /* Routines for manipulating the thread list */
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86 static void SDL_AddThread(SDL_Thread *thread)
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87 {
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88 SDL_Thread **threads;
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89
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90 /* WARNING:
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91 If the very first threads are created simultaneously, then
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92 there could be a race condition causing memory corruption.
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93 In practice, this isn't a problem because by definition there
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94 is only one thread running the first time this is called.
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95 */
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96 if ( thread_lock == NULL ) {
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97 if ( SDL_ThreadsInit() < 0 ) {
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98 return;
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99 }
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100 }
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101 SDL_mutexP(thread_lock);
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102
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103 /* Expand the list of threads, if necessary */
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104 #ifdef DEBUG_THREADS
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105 printf("Adding thread (%d already - %d max)\n",
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106 SDL_numthreads, SDL_maxthreads);
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107 #endif
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108 if ( SDL_numthreads == SDL_maxthreads ) {
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109 threads=(SDL_Thread **)malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
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110 (sizeof *threads));
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111 if ( threads == NULL ) {
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112 SDL_OutOfMemory();
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113 goto done;
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114 }
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115 memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
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116 SDL_maxthreads += ARRAY_CHUNKSIZE;
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117 if ( SDL_Threads ) {
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118 free(SDL_Threads);
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119 }
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120 SDL_Threads = threads;
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121 }
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122 SDL_Threads[SDL_numthreads++] = thread;
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123 done:
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124 SDL_mutexV(thread_lock);
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125 }
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126
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127 static void SDL_DelThread(SDL_Thread *thread)
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128 {
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129 int i;
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130
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131 if ( thread_lock ) {
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132 SDL_mutexP(thread_lock);
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133 for ( i=0; i<SDL_numthreads; ++i ) {
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134 if ( thread == SDL_Threads[i] ) {
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135 break;
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136 }
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137 }
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138 if ( i < SDL_numthreads ) {
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139 --SDL_numthreads;
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140 while ( i < SDL_numthreads ) {
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141 SDL_Threads[i] = SDL_Threads[i+1];
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142 ++i;
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143 }
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144 #ifdef DEBUG_THREADS
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145 printf("Deleting thread (%d left - %d max)\n",
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146 SDL_numthreads, SDL_maxthreads);
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147 #endif
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148 }
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149 SDL_mutexV(thread_lock);
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150 }
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151 }
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152
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153 /* The default (non-thread-safe) global error variable */
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154 static SDL_error SDL_global_error;
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155
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156 /* Routine to get the thread-specific error variable */
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157 SDL_error *SDL_GetErrBuf(void)
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158 {
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159 SDL_error *errbuf;
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160
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161 errbuf = &SDL_global_error;
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162 if ( SDL_Threads ) {
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163 int i;
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164 Uint32 this_thread;
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165
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166 this_thread = SDL_ThreadID();
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167 SDL_mutexP(thread_lock);
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168 for ( i=0; i<SDL_numthreads; ++i ) {
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169 if ( this_thread == SDL_Threads[i]->threadid ) {
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170 errbuf = &SDL_Threads[i]->errbuf;
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171 break;
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172 }
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173 }
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174 SDL_mutexV(thread_lock);
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175 }
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176 return(errbuf);
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177 }
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178
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179
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180 /* Arguments and callback to setup and run the user thread function */
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181 typedef struct {
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182 int (*func)(void *);
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183 void *data;
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184 SDL_Thread *info;
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185 SDL_sem *wait;
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186 } thread_args;
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187
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188 void SDL_RunThread(void *data)
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189 {
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190 thread_args *args;
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191 int (*userfunc)(void *);
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192 void *userdata;
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193 int *statusloc;
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194
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195 /* Perform any system-dependent setup
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196 - this function cannot fail, and cannot use SDL_SetError()
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197 */
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198 SDL_SYS_SetupThread();
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199
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200 /* Get the thread id */
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201 args = (thread_args *)data;
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202 args->info->threadid = SDL_ThreadID();
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203
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204 /* Figure out what function to run */
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205 userfunc = args->func;
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206 userdata = args->data;
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207 statusloc = &args->info->status;
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208
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209 /* Wake up the parent thread */
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210 SDL_SemPost(args->wait);
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211
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212 /* Run the function */
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213 *statusloc = userfunc(userdata);
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214 }
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215
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216 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
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217 {
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218 SDL_Thread *thread;
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219 thread_args *args;
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220 int ret;
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221
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222 /* Allocate memory for the thread info structure */
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223 thread = (SDL_Thread *)malloc(sizeof(*thread));
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224 if ( thread == NULL ) {
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225 SDL_OutOfMemory();
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226 return(NULL);
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227 }
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228 memset(thread, 0, (sizeof *thread));
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229 thread->status = -1;
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230
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231 /* Set up the arguments for the thread */
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232 args = (thread_args *)malloc(sizeof(*args));
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233 if ( args == NULL ) {
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234 SDL_OutOfMemory();
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235 free(thread);
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236 return(NULL);
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237 }
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238 args->func = fn;
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239 args->data = data;
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240 args->info = thread;
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241 args->wait = SDL_CreateSemaphore(0);
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242 if ( args->wait == NULL ) {
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243 free(thread);
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244 free(args);
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245 return(NULL);
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246 }
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247
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248 /* Add the thread to the list of available threads */
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249 SDL_AddThread(thread);
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250
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251 /* Create the thread and go! */
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252 ret = SDL_SYS_CreateThread(thread, args);
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253 if ( ret >= 0 ) {
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254 /* Wait for the thread function to use arguments */
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255 SDL_SemWait(args->wait);
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256 } else {
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257 /* Oops, failed. Gotta free everything */
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258 SDL_DelThread(thread);
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259 free(thread);
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260 thread = NULL;
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261 }
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262 SDL_DestroySemaphore(args->wait);
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263 free(args);
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264
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265 /* Everything is running now */
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266 return(thread);
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267 }
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268
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269 void SDL_WaitThread(SDL_Thread *thread, int *status)
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270 {
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271 if ( thread ) {
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272 SDL_SYS_WaitThread(thread);
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273 if ( status ) {
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274 *status = thread->status;
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275 }
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276 SDL_DelThread(thread);
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277 free(thread);
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278 }
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279 }
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280
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281 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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282 {
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283 Uint32 id;
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284
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285 if ( thread ) {
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286 id = thread->threadid;
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287 } else {
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288 id = SDL_ThreadID();
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289 }
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290 return(id);
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291 }
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292
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293 void SDL_KillThread(SDL_Thread *thread)
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294 {
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295 if ( thread ) {
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296 SDL_SYS_KillThread(thread);
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297 SDL_WaitThread(thread, NULL);
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298 }
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299 }
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300