annotate src/video/picogui/SDL_pgevents.c @ 4337:4eb6b4be1dbc SDL-1.2

Fixed bug #728 I am using a headset on my monitor as primary sound output device. From time to time it happens that I switch off my monitor when I leave my computer and switch it on when I come back. When doing so while wesnoth is running I get no sound back when I switch on my monitor. There is probably good reason for that. Therefore I wanted to exit and restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It looks like wesnoth can not be exited when the primary sound device vanished. I created a backtrace of this situation (please see attachment).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 15 Oct 2009 02:52:11 +0000
parents a1b03ba2fcd0
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Micah Dowty
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23 micahjd@users.sourceforge.net
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24 */
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25 #include "SDL_config.h"
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26
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27 #include "SDL.h"
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28 #include "../../events/SDL_sysevents.h"
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29 #include "../../events/SDL_events_c.h"
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30 #include "SDL_pgvideo.h"
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31 #include "SDL_pgevents_c.h"
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32
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33 int PG_HandleClose(struct pgEvent *evt)
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34 {
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35 SDL_PrivateQuit();
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36 return 1; /* Intercept the event's normal quit handling */
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37 }
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38
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39 int PG_HandleResize(struct pgEvent *evt)
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40 {
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41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
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42 return 0;
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43 }
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44
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45 int PG_HandleKey(struct pgEvent *evt)
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46 {
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47 SDL_keysym sym;
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48 SDL_memset(&sym,0,sizeof(sym));
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49 sym.sym = evt->e.kbd.key;
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50 sym.mod = evt->e.kbd.mods;
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51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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52 return 0;
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53 }
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54
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55 int PG_HandleChar(struct pgEvent *evt)
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56 {
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57 SDL_keysym sym;
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58 SDL_memset(&sym,0,sizeof(sym));
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59 sym.unicode = evt->e.kbd.key;
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60 sym.mod = evt->e.kbd.mods;
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61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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62 return 0;
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63 }
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64
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65 int PG_HandleMouseButton(struct pgEvent *evt)
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66 {
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67 /* We need to focus the canvas when it's clicked */
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68 if (evt->extra) {
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69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
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70 pgFocus(this->hidden->wCanvas);
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71 }
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72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
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73 evt->e.pntr.x, evt->e.pntr.y);
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74 return 0;
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75 }
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76
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77 int PG_HandleMouseMotion(struct pgEvent *evt)
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78 {
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79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
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80 return 0;
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81 }
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82
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83 void PG_PumpEvents(_THIS)
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84 {
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85 /* Process all pending events */
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86 pgEventPoll();
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87 }
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88
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89 void PG_InitOSKeymap(_THIS)
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90 {
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91 /* We need no keymap */
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92 }
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93
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94 void PG_InitEvents(_THIS)
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95 {
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96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
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97 * events like mouse movement are ignored to save bandwidth. */
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98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
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99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
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100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
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101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
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102
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103 /* Start our canvas out focused, so we get keyboard input */
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104 pgFocus(this->hidden->wCanvas);
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105
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106 /* Set up bindings for all the above event handlers */
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107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
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108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
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109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
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110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
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111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
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112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
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113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
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114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
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115 }
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116
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117 /* end of SDL_pgevents.c ... */