Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_QuitSubSystem.3 @ 4337:4eb6b4be1dbc SDL-1.2
Fixed bug #728
I am using a headset on my monitor as primary sound output device. From time to
time it happens that I switch off my monitor when I leave my computer and
switch it on when I come back.
When doing so while wesnoth is running I get no sound back when I switch on my
monitor. There is probably good reason for that. Therefore I wanted to exit and
restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It
looks like wesnoth can not be exited when the primary sound device vanished.
I created a backtrace of this situation (please see attachment).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 15 Oct 2009 02:52:11 +0000 |
parents | 1238da4a7112 |
children |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_QuitSubSystem \- Shut down a subsystem |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR | |
4311
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Debian patch: f230_manpages.diff
Sam Lantinga <slouken@libsdl.org>
parents:
4107
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changeset
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15 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |