annotate src/video/picogui/SDL_pgevents.c @ 1668:4da1ee79c9af SDL-1.3

more tweaking indent options
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 May 2006 04:04:35 +0000
parents 782fd950bd46
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Micah Dowty
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23 micahjd@users.sourceforge.net
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24 */
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25 #include "SDL_config.h"
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26
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27 #include "SDL.h"
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28 #include "../../events/SDL_sysevents.h"
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29 #include "../../events/SDL_events_c.h"
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30 #include "SDL_pgvideo.h"
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31 #include "SDL_pgevents_c.h"
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32
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33 int
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34 PG_HandleClose(struct pgEvent *evt)
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35 {
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36 SDL_PrivateQuit();
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37 return 1; /* Intercept the event's normal quit handling */
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38 }
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39
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40 int
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41 PG_HandleResize(struct pgEvent *evt)
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42 {
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43 SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
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44 return 0;
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45 }
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46
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47 int
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48 PG_HandleKey(struct pgEvent *evt)
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49 {
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50 SDL_keysym sym;
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51 SDL_memset(&sym, 0, sizeof(sym));
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52 sym.sym = evt->e.kbd.key;
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53 sym.mod = evt->e.kbd.mods;
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54 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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55 return 0;
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56 }
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57
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58 int
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59 PG_HandleChar(struct pgEvent *evt)
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60 {
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61 SDL_keysym sym;
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62 SDL_memset(&sym, 0, sizeof(sym));
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63 sym.unicode = evt->e.kbd.key;
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64 sym.mod = evt->e.kbd.mods;
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65 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
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66 return 0;
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67 }
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68
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69 int
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70 PG_HandleMouseButton(struct pgEvent *evt)
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71 {
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72 /* We need to focus the canvas when it's clicked */
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73 if (evt->extra) {
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74 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
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75 pgFocus(this->hidden->wCanvas);
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76 }
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77 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
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78 evt->e.pntr.x, evt->e.pntr.y);
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79 return 0;
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80 }
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81
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82 int
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83 PG_HandleMouseMotion(struct pgEvent *evt)
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84 {
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85 SDL_PrivateMouseMotion(evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y);
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86 return 0;
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87 }
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88
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89 void
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90 PG_PumpEvents(_THIS)
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91 {
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92 /* Process all pending events */
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93 pgEventPoll();
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94 }
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95
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96 void
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97 PG_InitOSKeymap(_THIS)
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98 {
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99 /* We need no keymap */
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100 }
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101
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102 void
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103 PG_InitEvents(_THIS)
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104 {
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105 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
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106 * events like mouse movement are ignored to save bandwidth. */
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107 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
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108 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
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109 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
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110 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0);
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111
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112 /* Start our canvas out focused, so we get keyboard input */
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113 pgFocus(this->hidden->wCanvas);
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114
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115 /* Set up bindings for all the above event handlers */
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116 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
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117 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
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118 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
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119 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
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120 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
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121 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion,
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122 NULL);
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123 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
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124 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton,
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125 this);
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126 }
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127
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128 /* end of SDL_pgevents.c ... */
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129 /* vi: set ts=4 sw=4 expandtab: */