Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv.c @ 1668:4da1ee79c9af SDL-1.3
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* This is the implementation of the YUV video surface support */ | |
25 | |
26 #include "SDL_video.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_yuvfuncs.h" | |
29 #include "SDL_yuv_sw_c.h" | |
30 | |
31 | |
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32 SDL_Overlay * |
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33 SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) |
0 | 34 { |
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35 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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36 SDL_Window *window; |
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37 const char *yuv_hwaccel; |
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38 SDL_Overlay *overlay; |
0 | 39 |
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40 window = SDL_GetWindowFromSurface(display); |
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41 if (window && (window->flags & SDL_WINDOW_OPENGL)) { |
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42 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
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43 return NULL; |
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44 } |
0 | 45 |
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46 /* Display directly on video surface, if possible */ |
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47 if (SDL_getenv("SDL_VIDEO_YUV_DIRECT")) { |
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48 if (window && |
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49 ((window->surface->format->BytesPerPixel == 2) || |
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50 (window->surface->format->BytesPerPixel == 4))) { |
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51 display = window->surface; |
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52 } |
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53 } |
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54 overlay = NULL; |
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55 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); |
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56 if (((display->flags & SDL_SCREEN_SURFACE) && _this->CreateYUVOverlay) && |
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57 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0))) { |
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58 overlay = _this->CreateYUVOverlay(_this, w, h, format, display); |
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59 } |
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60 /* If hardware YUV overlay failed ... */ |
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61 if (overlay == NULL) { |
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62 overlay = SDL_CreateYUV_SW(_this, w, h, format, display); |
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63 } |
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64 return overlay; |
0 | 65 } |
66 | |
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67 int |
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68 SDL_LockYUVOverlay(SDL_Overlay * overlay) |
0 | 69 { |
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70 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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71 return overlay->hwfuncs->Lock(_this, overlay); |
0 | 72 } |
73 | |
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74 void |
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75 SDL_UnlockYUVOverlay(SDL_Overlay * overlay) |
0 | 76 { |
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77 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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78 overlay->hwfuncs->Unlock(_this, overlay); |
0 | 79 } |
80 | |
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81 int |
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82 SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) |
0 | 83 { |
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84 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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85 SDL_Rect src, dst; |
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86 int srcx, srcy, srcw, srch; |
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87 int dstx, dsty, dstw, dsth; |
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88 |
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89 /* Clip the rectangle to the screen area */ |
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90 srcx = 0; |
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91 srcy = 0; |
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92 srcw = overlay->w; |
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93 srch = overlay->h; |
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94 dstx = dstrect->x; |
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95 dsty = dstrect->y; |
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96 dstw = dstrect->w; |
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97 dsth = dstrect->h; |
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98 if (dstx < 0) { |
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99 srcw += (dstx * overlay->w) / dstrect->w; |
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100 dstw += dstx; |
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101 srcx -= (dstx * overlay->w) / dstrect->w; |
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102 dstx = 0; |
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103 } |
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104 if ((dstx + dstw) > SDL_VideoSurface->w) { |
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105 int extra = (dstx + dstw - SDL_VideoSurface->w); |
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106 srcw -= (extra * overlay->w) / dstrect->w; |
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107 dstw -= extra; |
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108 } |
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109 if (dsty < 0) { |
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110 srch += (dsty * overlay->h) / dstrect->h; |
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111 dsth += dsty; |
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112 srcy -= (dsty * overlay->h) / dstrect->h; |
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113 dsty = 0; |
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114 } |
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115 if ((dsty + dsth) > SDL_VideoSurface->h) { |
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116 int extra = (dsty + dsth - SDL_VideoSurface->h); |
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117 srch -= (extra * overlay->h) / dstrect->h; |
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118 dsth -= extra; |
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119 } |
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120 if (srcw <= 0 || srch <= 0 || srch <= 0 || dsth <= 0) { |
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121 return 0; |
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122 } |
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123 /* Ugh, I can't wait for SDL_Rect to be int values */ |
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124 src.x = srcx; |
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125 src.y = srcy; |
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126 src.w = srcw; |
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127 src.h = srch; |
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128 dst.x = dstx; |
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129 dst.y = dsty; |
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130 dst.w = dstw; |
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131 dst.h = dsth; |
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132 return overlay->hwfuncs->Display(_this, overlay, &src, &dst); |
0 | 133 } |
134 | |
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135 void |
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136 SDL_FreeYUVOverlay(SDL_Overlay * overlay) |
0 | 137 { |
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138 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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139 if (overlay) { |
782fd950bd46
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140 if (overlay->hwfuncs) { |
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141 overlay->hwfuncs->FreeHW(_this, overlay); |
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142 } |
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143 SDL_free(overlay); |
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144 } |
0 | 145 } |
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146 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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147 /* vi: set ts=4 sw=4 expandtab: */ |