Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 1668:4da1ee79c9af SDL-1.3
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
31 /* Define this if you want to use DirectX 6 DirectSoundNotify interface */ | |
32 //#define USE_POSITION_NOTIFY | |
33 | |
34 /* DirectX function pointers for audio */ | |
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35 HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN); |
0 | 36 |
37 /* Audio driver functions */ | |
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38 static int DX5_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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39 static void DX5_ThreadInit(_THIS); |
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40 static void DX5_WaitAudio_BusyWait(_THIS); |
0 | 41 #ifdef USE_POSITION_NOTIFY |
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42 static void DX6_WaitAudio_EventWait(_THIS); |
0 | 43 #endif |
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44 static void DX5_PlayAudio(_THIS); |
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45 static Uint8 *DX5_GetAudioBuf(_THIS); |
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46 static void DX5_WaitDone(_THIS); |
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47 static void DX5_CloseAudio(_THIS); |
0 | 48 |
49 /* Audio driver bootstrap functions */ | |
50 | |
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51 static int |
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52 Audio_Available(void) |
0 | 53 { |
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54 HINSTANCE DSoundDLL; |
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55 int dsound_ok; |
0 | 56 |
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57 /* Version check DSOUND.DLL (Is DirectX okay?) */ |
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58 dsound_ok = 0; |
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59 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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60 if (DSoundDLL != NULL) { |
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61 /* We just use basic DirectSound, we're okay */ |
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62 /* Yay! */ |
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63 /* Unfortunately, the sound drivers on NT have |
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64 higher latencies than the audio buffers used |
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65 by many SDL applications, so there are gaps |
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66 in the audio - it sounds terrible. Punt for now. |
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67 */ |
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68 OSVERSIONINFO ver; |
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69 ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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70 GetVersionEx(&ver); |
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71 switch (ver.dwPlatformId) { |
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72 case VER_PLATFORM_WIN32_NT: |
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73 if (ver.dwMajorVersion > 4) { |
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74 /* Win2K */ |
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75 dsound_ok = 1; |
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76 } else { |
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77 /* WinNT */ |
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78 dsound_ok = 0; |
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79 } |
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80 break; |
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81 default: |
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82 /* Win95 or Win98 */ |
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83 dsound_ok = 1; |
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84 break; |
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85 } |
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86 /* Now check for DirectX 5 or better - otherwise |
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87 * we will fail later in DX5_OpenAudio without a chance |
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88 * to fall back to the DIB driver. */ |
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89 if (dsound_ok) { |
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90 /* DirectSoundCaptureCreate was added in DX5 */ |
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91 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) |
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92 dsound_ok = 0; |
0 | 93 |
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94 } |
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95 /* Clean up.. */ |
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96 FreeLibrary(DSoundDLL); |
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97 } |
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98 return (dsound_ok); |
0 | 99 } |
100 | |
101 /* Functions for loading the DirectX functions dynamically */ | |
102 static HINSTANCE DSoundDLL = NULL; | |
103 | |
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104 static void |
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105 DX5_Unload(void) |
0 | 106 { |
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107 if (DSoundDLL != NULL) { |
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108 FreeLibrary(DSoundDLL); |
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109 DSoundCreate = NULL; |
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110 DSoundDLL = NULL; |
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111 } |
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113 static int |
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114 DX5_Load(void) |
0 | 115 { |
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116 int status; |
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118 DX5_Unload(); |
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119 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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120 if (DSoundDLL != NULL) { |
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121 DSoundCreate = (void *) GetProcAddress(DSoundDLL, |
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122 TEXT("DirectSoundCreate")); |
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123 } |
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124 if (DSoundDLL && DSoundCreate) { |
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125 status = 0; |
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126 } else { |
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127 DX5_Unload(); |
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128 status = -1; |
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129 } |
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130 return status; |
0 | 131 } |
132 | |
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133 static void |
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134 Audio_DeleteDevice(SDL_AudioDevice * device) |
0 | 135 { |
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136 DX5_Unload(); |
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137 SDL_free(device->hidden); |
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138 SDL_free(device); |
0 | 139 } |
140 | |
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141 static SDL_AudioDevice * |
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142 Audio_CreateDevice(int devindex) |
0 | 143 { |
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144 SDL_AudioDevice *this; |
0 | 145 |
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146 /* Load DirectX */ |
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147 if (DX5_Load() < 0) { |
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148 return (NULL); |
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149 } |
0 | 150 |
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151 /* Initialize all variables that we clean on shutdown */ |
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152 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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153 if (this) { |
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154 SDL_memset(this, 0, (sizeof *this)); |
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155 this->hidden = (struct SDL_PrivateAudioData *) |
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156 SDL_malloc((sizeof *this->hidden)); |
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157 } |
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158 if ((this == NULL) || (this->hidden == NULL)) { |
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159 SDL_OutOfMemory(); |
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160 if (this) { |
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161 SDL_free(this); |
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162 } |
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163 return (0); |
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164 } |
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165 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 166 |
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167 /* Set the function pointers */ |
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168 this->OpenAudio = DX5_OpenAudio; |
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169 this->ThreadInit = DX5_ThreadInit; |
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170 this->WaitAudio = DX5_WaitAudio_BusyWait; |
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171 this->PlayAudio = DX5_PlayAudio; |
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172 this->GetAudioBuf = DX5_GetAudioBuf; |
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173 this->WaitDone = DX5_WaitDone; |
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174 this->CloseAudio = DX5_CloseAudio; |
0 | 175 |
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176 this->free = Audio_DeleteDevice; |
0 | 177 |
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178 return this; |
0 | 179 } |
180 | |
181 AudioBootStrap DSOUND_bootstrap = { | |
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182 "dsound", "Win95/98/2000 DirectSound", |
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183 Audio_Available, Audio_CreateDevice |
0 | 184 }; |
185 | |
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186 static void |
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187 SetDSerror(const char *function, int code) |
0 | 188 { |
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189 static const char *error; |
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190 static char errbuf[1024]; |
0 | 191 |
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192 errbuf[0] = 0; |
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193 switch (code) { |
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194 case E_NOINTERFACE: |
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195 error = |
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196 "Unsupported interface\n-- Is DirectX 5.0 or later installed?"; |
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197 break; |
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198 case DSERR_ALLOCATED: |
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199 error = "Audio device in use"; |
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200 break; |
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201 case DSERR_BADFORMAT: |
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202 error = "Unsupported audio format"; |
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203 break; |
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204 case DSERR_BUFFERLOST: |
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205 error = "Mixing buffer was lost"; |
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206 break; |
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207 case DSERR_CONTROLUNAVAIL: |
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208 error = "Control requested is not available"; |
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209 break; |
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210 case DSERR_INVALIDCALL: |
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211 error = "Invalid call for the current state"; |
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212 break; |
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213 case DSERR_INVALIDPARAM: |
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214 error = "Invalid parameter"; |
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215 break; |
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216 case DSERR_NODRIVER: |
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217 error = "No audio device found"; |
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218 break; |
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219 case DSERR_OUTOFMEMORY: |
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220 error = "Out of memory"; |
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221 break; |
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222 case DSERR_PRIOLEVELNEEDED: |
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223 error = "Caller doesn't have priority"; |
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224 break; |
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225 case DSERR_UNSUPPORTED: |
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226 error = "Function not supported"; |
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227 break; |
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228 default: |
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229 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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230 "%s: Unknown DirectSound error: 0x%x", function, code); |
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231 break; |
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232 } |
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233 if (!errbuf[0]) { |
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234 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, |
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235 error); |
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236 } |
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237 SDL_SetError("%s", errbuf); |
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238 return; |
0 | 239 } |
240 | |
241 /* DirectSound needs to be associated with a window */ | |
242 static HWND mainwin = NULL; | |
243 /* */ | |
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244 void |
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245 DX5_SoundFocus(HWND hwnd) |
0 | 246 { |
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247 mainwin = hwnd; |
0 | 248 } |
249 | |
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250 static void |
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251 DX5_ThreadInit(_THIS) |
0 | 252 { |
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253 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 254 } |
255 | |
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256 static void |
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257 DX5_WaitAudio_BusyWait(_THIS) |
0 | 258 { |
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259 DWORD status; |
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260 DWORD cursor, junk; |
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261 HRESULT result; |
0 | 262 |
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263 /* Semi-busy wait, since we have no way of getting play notification |
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264 on a primary mixing buffer located in hardware (DirectX 5.0) |
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265 */ |
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266 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); |
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267 if (result != DS_OK) { |
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268 if (result == DSERR_BUFFERLOST) { |
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269 IDirectSoundBuffer_Restore(mixbuf); |
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270 } |
0 | 271 #ifdef DEBUG_SOUND |
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272 SetDSerror("DirectSound GetCurrentPosition", result); |
0 | 273 #endif |
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274 return; |
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275 } |
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276 cursor /= mixlen; |
0 | 277 |
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278 while (cursor == playing) { |
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279 /* FIXME: find out how much time is left and sleep that long */ |
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280 SDL_Delay(10); |
0 | 281 |
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282 /* Try to restore a lost sound buffer */ |
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283 IDirectSoundBuffer_GetStatus(mixbuf, &status); |
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284 if ((status & DSBSTATUS_BUFFERLOST)) { |
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285 IDirectSoundBuffer_Restore(mixbuf); |
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286 IDirectSoundBuffer_GetStatus(mixbuf, &status); |
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287 if ((status & DSBSTATUS_BUFFERLOST)) { |
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288 break; |
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289 } |
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290 } |
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291 if (!(status & DSBSTATUS_PLAYING)) { |
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292 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); |
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293 if (result == DS_OK) { |
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294 continue; |
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295 } |
0 | 296 #ifdef DEBUG_SOUND |
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297 SetDSerror("DirectSound Play", result); |
0 | 298 #endif |
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299 return; |
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300 } |
0 | 301 |
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302 /* Find out where we are playing */ |
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303 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, |
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304 &cursor, &junk); |
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305 if (result != DS_OK) { |
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306 SetDSerror("DirectSound GetCurrentPosition", result); |
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307 return; |
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308 } |
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309 cursor /= mixlen; |
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310 } |
0 | 311 } |
312 | |
313 #ifdef USE_POSITION_NOTIFY | |
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314 static void |
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315 DX6_WaitAudio_EventWait(_THIS) |
0 | 316 { |
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317 DWORD status; |
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318 HRESULT result; |
0 | 319 |
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320 /* Try to restore a lost sound buffer */ |
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321 IDirectSoundBuffer_GetStatus(mixbuf, &status); |
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322 if ((status & DSBSTATUS_BUFFERLOST)) { |
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323 IDirectSoundBuffer_Restore(mixbuf); |
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324 IDirectSoundBuffer_GetStatus(mixbuf, &status); |
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325 if ((status & DSBSTATUS_BUFFERLOST)) { |
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326 return; |
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327 } |
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328 } |
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329 if (!(status & DSBSTATUS_PLAYING)) { |
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330 result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING); |
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331 if (result != DS_OK) { |
0 | 332 #ifdef DEBUG_SOUND |
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333 SetDSerror("DirectSound Play", result); |
0 | 334 #endif |
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335 return; |
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336 } |
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337 } |
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338 WaitForSingleObject(audio_event, INFINITE); |
0 | 339 } |
340 #endif /* USE_POSITION_NOTIFY */ | |
341 | |
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342 static void |
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343 DX5_PlayAudio(_THIS) |
0 | 344 { |
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345 /* Unlock the buffer, allowing it to play */ |
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346 if (locked_buf) { |
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347 IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0); |
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348 } |
0 | 349 |
350 } | |
351 | |
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352 static Uint8 * |
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353 DX5_GetAudioBuf(_THIS) |
0 | 354 { |
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355 DWORD cursor, junk; |
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356 HRESULT result; |
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357 DWORD rawlen; |
0 | 358 |
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359 /* Figure out which blocks to fill next */ |
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360 locked_buf = NULL; |
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361 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk); |
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362 if (result == DSERR_BUFFERLOST) { |
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363 IDirectSoundBuffer_Restore(mixbuf); |
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364 result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, |
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365 &cursor, &junk); |
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366 } |
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367 if (result != DS_OK) { |
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368 SetDSerror("DirectSound GetCurrentPosition", result); |
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369 return (NULL); |
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370 } |
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371 cursor /= mixlen; |
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372 playing = cursor; |
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373 cursor = (cursor + 1) % NUM_BUFFERS; |
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374 cursor *= mixlen; |
0 | 375 |
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376 /* Lock the audio buffer */ |
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377 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, |
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378 (LPVOID *) & locked_buf, &rawlen, NULL, |
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379 &junk, 0); |
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380 if (result == DSERR_BUFFERLOST) { |
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381 IDirectSoundBuffer_Restore(mixbuf); |
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382 result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen, |
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383 (LPVOID *) & locked_buf, &rawlen, |
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384 NULL, &junk, 0); |
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385 } |
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386 if (result != DS_OK) { |
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387 SetDSerror("DirectSound Lock", result); |
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388 return (NULL); |
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389 } |
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390 return (locked_buf); |
0 | 391 } |
392 | |
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393 static void |
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394 DX5_WaitDone(_THIS) |
0 | 395 { |
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396 Uint8 *stream; |
0 | 397 |
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398 /* Wait for the playing chunk to finish */ |
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399 stream = this->GetAudioBuf(this); |
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400 if (stream != NULL) { |
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401 SDL_memset(stream, silence, mixlen); |
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402 this->PlayAudio(this); |
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403 } |
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404 this->WaitAudio(this); |
0 | 405 |
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406 /* Stop the looping sound buffer */ |
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407 IDirectSoundBuffer_Stop(mixbuf); |
0 | 408 } |
409 | |
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410 static void |
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411 DX5_CloseAudio(_THIS) |
0 | 412 { |
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413 if (sound != NULL) { |
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414 if (mixbuf != NULL) { |
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415 /* Clean up the audio buffer */ |
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416 IDirectSoundBuffer_Release(mixbuf); |
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417 mixbuf = NULL; |
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418 } |
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419 if (audio_event != NULL) { |
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420 CloseHandle(audio_event); |
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421 audio_event = NULL; |
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422 } |
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423 IDirectSound_Release(sound); |
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424 sound = NULL; |
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425 } |
0 | 426 } |
427 | |
469 | 428 #ifdef USE_PRIMARY_BUFFER |
0 | 429 /* This function tries to create a primary audio buffer, and returns the |
430 number of audio chunks available in the created buffer. | |
431 */ | |
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432 static int |
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433 CreatePrimary(LPDIRECTSOUND sndObj, HWND focus, |
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434 LPDIRECTSOUNDBUFFER * sndbuf, WAVEFORMATEX * wavefmt, |
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435 Uint32 chunksize) |
0 | 436 { |
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437 HRESULT result; |
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438 DSBUFFERDESC format; |
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439 DSBCAPS caps; |
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440 int numchunks; |
0 | 441 |
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442 /* Try to set primary mixing privileges */ |
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443 result = IDirectSound_SetCooperativeLevel(sndObj, focus, |
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444 DSSCL_WRITEPRIMARY); |
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445 if (result != DS_OK) { |
0 | 446 #ifdef DEBUG_SOUND |
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447 SetDSerror("DirectSound SetCooperativeLevel", result); |
0 | 448 #endif |
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449 return (-1); |
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450 } |
0 | 451 |
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452 /* Try to create the primary buffer */ |
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453 SDL_memset(&format, 0, sizeof(format)); |
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454 format.dwSize = sizeof(format); |
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455 format.dwFlags = (DSBCAPS_PRIMARYBUFFER | DSBCAPS_GETCURRENTPOSITION2); |
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456 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
0 | 457 #ifdef USE_POSITION_NOTIFY |
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458 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; |
0 | 459 #endif |
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460 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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461 if (result != DS_OK) { |
0 | 462 #ifdef DEBUG_SOUND |
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463 SetDSerror("DirectSound CreateSoundBuffer", result); |
0 | 464 #endif |
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465 return (-1); |
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466 } |
0 | 467 |
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468 /* Check the size of the fragment buffer */ |
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469 SDL_memset(&caps, 0, sizeof(caps)); |
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470 caps.dwSize = sizeof(caps); |
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471 result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps); |
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472 if (result != DS_OK) { |
0 | 473 #ifdef DEBUG_SOUND |
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474 SetDSerror("DirectSound GetCaps", result); |
0 | 475 #endif |
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476 IDirectSoundBuffer_Release(*sndbuf); |
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477 return (-1); |
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478 } |
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479 if ((chunksize > caps.dwBufferBytes) || |
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480 ((caps.dwBufferBytes % chunksize) != 0)) { |
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481 /* The primary buffer size is not a multiple of 'chunksize' |
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482 -- this hopefully doesn't happen when 'chunksize' is a |
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483 power of 2. |
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484 */ |
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485 IDirectSoundBuffer_Release(*sndbuf); |
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486 SDL_SetError |
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487 ("Primary buffer size is: %d, cannot break it into chunks of %d bytes\n", |
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488 caps.dwBufferBytes, chunksize); |
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489 return (-1); |
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490 } |
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491 numchunks = (caps.dwBufferBytes / chunksize); |
0 | 492 |
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493 /* Set the primary audio format */ |
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494 result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
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495 if (result != DS_OK) { |
0 | 496 #ifdef DEBUG_SOUND |
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497 SetDSerror("DirectSound SetFormat", result); |
0 | 498 #endif |
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499 IDirectSoundBuffer_Release(*sndbuf); |
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500 return (-1); |
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501 } |
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502 return (numchunks); |
0 | 503 } |
469 | 504 #endif /* USE_PRIMARY_BUFFER */ |
0 | 505 |
506 /* This function tries to create a secondary audio buffer, and returns the | |
507 number of audio chunks available in the created buffer. | |
508 */ | |
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509 static int |
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510 CreateSecondary(LPDIRECTSOUND sndObj, HWND focus, |
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511 LPDIRECTSOUNDBUFFER * sndbuf, WAVEFORMATEX * wavefmt, |
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512 Uint32 chunksize) |
0 | 513 { |
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514 const int numchunks = 2; |
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515 HRESULT result; |
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516 DSBUFFERDESC format; |
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517 LPVOID pvAudioPtr1, pvAudioPtr2; |
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518 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 519 |
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520 /* Try to set primary mixing privileges */ |
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521 if (focus) { |
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522 result = IDirectSound_SetCooperativeLevel(sndObj, |
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523 focus, DSSCL_PRIORITY); |
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524 } else { |
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525 result = IDirectSound_SetCooperativeLevel(sndObj, |
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526 GetDesktopWindow(), |
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527 DSSCL_NORMAL); |
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528 } |
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529 if (result != DS_OK) { |
0 | 530 #ifdef DEBUG_SOUND |
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531 SetDSerror("DirectSound SetCooperativeLevel", result); |
0 | 532 #endif |
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533 return (-1); |
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534 } |
0 | 535 |
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536 /* Try to create the secondary buffer */ |
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537 SDL_memset(&format, 0, sizeof(format)); |
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538 format.dwSize = sizeof(format); |
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539 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
0 | 540 #ifdef USE_POSITION_NOTIFY |
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541 format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY; |
0 | 542 #endif |
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543 if (!focus) { |
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544 format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
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545 } else { |
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546 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
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547 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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548 format.dwBufferBytes = numchunks * chunksize; |
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549 if ((format.dwBufferBytes < DSBSIZE_MIN) || |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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550 (format.dwBufferBytes > DSBSIZE_MAX)) { |
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551 SDL_SetError("Sound buffer size must be between %d and %d", |
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552 DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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553 return (-1); |
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Sam Lantinga <slouken@libsdl.org>
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554 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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555 format.dwReserved = 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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556 format.lpwfxFormat = wavefmt; |
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557 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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558 if (result != DS_OK) { |
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559 SetDSerror("DirectSound CreateSoundBuffer", result); |
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Sam Lantinga <slouken@libsdl.org>
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560 return (-1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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561 } |
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562 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
0 | 563 |
1662
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564 /* Silence the initial audio buffer */ |
1668
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565 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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566 (LPVOID *) & pvAudioPtr1, |
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567 &dwAudioBytes1, |
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568 (LPVOID *) & pvAudioPtr2, |
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569 &dwAudioBytes2, DSBLOCK_ENTIREBUFFER); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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570 if (result == DS_OK) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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571 if (wavefmt->wBitsPerSample == 8) { |
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572 SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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573 } else { |
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574 SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1); |
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575 } |
1668
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576 IDirectSoundBuffer_Unlock(*sndbuf, |
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577 (LPVOID) pvAudioPtr1, dwAudioBytes1, |
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578 (LPVOID) pvAudioPtr2, dwAudioBytes2); |
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|
579 } |
118
7c47e511459d
Fix noise when starting audio under DX5 (thanks Jesse!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
580 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
581 /* We're ready to go */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
582 return (numchunks); |
0 | 583 } |
584 | |
585 /* This function tries to set position notify events on the mixing buffer */ | |
586 #ifdef USE_POSITION_NOTIFY | |
1662
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587 static int |
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588 CreateAudioEvent(_THIS) |
0 | 589 { |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
590 LPDIRECTSOUNDNOTIFY notify; |
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591 DSBPOSITIONNOTIFY *notify_positions; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
592 int i, retval; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
593 HRESULT result; |
0 | 594 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
595 /* Default to fail on exit */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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596 retval = -1; |
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597 notify = NULL; |
0 | 598 |
1662
782fd950bd46
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599 /* Query for the interface */ |
1668
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600 result = IDirectSoundBuffer_QueryInterface(mixbuf, |
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601 &IID_IDirectSoundNotify, |
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602 (void *) ¬ify); |
1662
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603 if (result != DS_OK) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
604 goto done; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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1402
diff
changeset
|
605 } |
0 | 606 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
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607 /* Allocate the notify structures */ |
1668
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608 notify_positions = (DSBPOSITIONNOTIFY *) SDL_malloc(NUM_BUFFERS * |
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609 sizeof |
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610 (*notify_positions)); |
1662
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611 if (notify_positions == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
612 goto done; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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613 } |
0 | 614 |
1662
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615 /* Create the notify event */ |
1668
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616 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); |
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617 if (audio_event == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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618 goto done; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
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|
619 } |
0 | 620 |
1662
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changeset
|
621 /* Set up the notify structures */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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622 for (i = 0; i < NUM_BUFFERS; ++i) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
623 notify_positions[i].dwOffset = i * mixlen; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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624 notify_positions[i].hEventNotify = audio_event; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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625 } |
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626 result = IDirectSoundNotify_SetNotificationPositions(notify, |
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627 NUM_BUFFERS, |
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628 notify_positions); |
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|
629 if (result == DS_OK) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
630 retval = 0; |
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|
631 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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632 done: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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633 if (notify != NULL) { |
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634 IDirectSoundNotify_Release(notify); |
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635 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
636 return (retval); |
0 | 637 } |
638 #endif /* USE_POSITION_NOTIFY */ | |
639 | |
1662
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|
640 static int |
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641 DX5_OpenAudio(_THIS, SDL_AudioSpec * spec) |
0 | 642 { |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
643 HRESULT result; |
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diff
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|
644 WAVEFORMATEX waveformat; |
0 | 645 |
1662
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|
646 /* Set basic WAVE format parameters */ |
1668
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647 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
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648 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
0 | 649 |
1662
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|
650 /* Determine the audio parameters from the AudioSpec */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
651 switch (spec->format & 0xFF) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
652 case 8: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
653 /* Unsigned 8 bit audio data */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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654 spec->format = AUDIO_U8; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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655 silence = 0x80; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
656 waveformat.wBitsPerSample = 8; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
657 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
658 case 16: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
659 /* Signed 16 bit audio data */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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1402
diff
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|
660 spec->format = AUDIO_S16; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
661 silence = 0x00; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
662 waveformat.wBitsPerSample = 16; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
663 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
664 default: |
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665 SDL_SetError("Unsupported audio format"); |
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666 return (-1); |
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667 } |
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668 waveformat.nChannels = spec->channels; |
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669 waveformat.nSamplesPerSec = spec->freq; |
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670 waveformat.nBlockAlign = |
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671 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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672 waveformat.nAvgBytesPerSec = |
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673 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 674 |
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675 /* Update the fragment size as size in bytes */ |
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676 SDL_CalculateAudioSpec(spec); |
0 | 677 |
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678 /* Open the audio device */ |
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679 result = DSoundCreate(NULL, &sound, NULL); |
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680 if (result != DS_OK) { |
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681 SetDSerror("DirectSoundCreate", result); |
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682 return (-1); |
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683 } |
0 | 684 |
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685 /* Create the audio buffer to which we write */ |
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686 NUM_BUFFERS = -1; |
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687 #ifdef USE_PRIMARY_BUFFER |
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688 if (mainwin) { |
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689 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf, |
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690 &waveformat, spec->size); |
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691 } |
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692 #endif /* USE_PRIMARY_BUFFER */ |
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693 if (NUM_BUFFERS < 0) { |
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694 NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf, |
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695 &waveformat, spec->size); |
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696 if (NUM_BUFFERS < 0) { |
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697 return (-1); |
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698 } |
0 | 699 #ifdef DEBUG_SOUND |
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700 fprintf(stderr, "Using secondary audio buffer\n"); |
0 | 701 #endif |
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702 } |
0 | 703 #ifdef DEBUG_SOUND |
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704 else |
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705 fprintf(stderr, "Using primary audio buffer\n"); |
0 | 706 #endif |
707 | |
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708 /* The buffer will auto-start playing in DX5_WaitAudio() */ |
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709 playing = 0; |
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710 mixlen = spec->size; |
0 | 711 |
712 #ifdef USE_POSITION_NOTIFY | |
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713 /* See if we can use DirectX 6 event notification */ |
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714 if (CreateAudioEvent(this) == 0) { |
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715 this->WaitAudio = DX6_WaitAudio_EventWait; |
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716 } else { |
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717 this->WaitAudio = DX5_WaitAudio_BusyWait; |
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718 } |
0 | 719 #endif |
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720 return (0); |
0 | 721 } |
722 | |
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723 /* vi: set ts=4 sw=4 expandtab: */ |