annotate src/audio/sun/SDL_sunaudio.c @ 229:4d24d5a660a8

Fix a crash if an OpenGL video mode can't be set.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Nov 2001 04:18:27 +0000
parents 8758b8d42cd9
children e8157fcb3114
rev   line source
0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Allow access to a raw mixing buffer */
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29
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30 #include <stdlib.h>
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31 #include <stdio.h>
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32 #include <fcntl.h>
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33 #include <errno.h>
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34 #include <string.h>
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35 #ifdef __NetBSD__
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36 #include <sys/ioctl.h>
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37 #include <sys/audioio.h>
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38 #endif
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39 #ifdef __SVR4
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40 #include <sys/audioio.h>
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41 #else
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42 #include <sys/time.h>
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43 #include <sys/types.h>
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44 #endif
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45 #include <unistd.h>
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46
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47 #include "SDL_endian.h"
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48 #include "SDL_audio.h"
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49 #include "SDL_audiomem.h"
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50 #include "SDL_audiodev_c.h"
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51 #include "SDL_sunaudio.h"
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52 #include "SDL_audio_c.h"
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53 #include "SDL_timer.h"
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54
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55 /* Open the audio device for playback, and don't block if busy */
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56 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
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57
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58 /* Audio driver functions */
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59 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
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60 static void DSP_WaitAudio(_THIS);
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61 static void DSP_PlayAudio(_THIS);
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62 static Uint8 *DSP_GetAudioBuf(_THIS);
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63 static void DSP_CloseAudio(_THIS);
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64
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65 /* Audio driver bootstrap functions */
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66
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67 static int Audio_Available(void)
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68 {
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69 int fd;
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70 int available;
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71
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72 available = 0;
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73 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
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74 if ( fd >= 0 ) {
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75 available = 1;
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76 close(fd);
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77 }
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78 return(available);
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79 }
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80
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81 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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82 {
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83 free(device->hidden);
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84 free(device);
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85 }
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86
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87 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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88 {
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89 SDL_AudioDevice *this;
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90
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91 /* Initialize all variables that we clean on shutdown */
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92 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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93 if ( this ) {
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94 memset(this, 0, (sizeof *this));
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95 this->hidden = (struct SDL_PrivateAudioData *)
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96 malloc((sizeof *this->hidden));
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97 }
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98 if ( (this == NULL) || (this->hidden == NULL) ) {
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99 SDL_OutOfMemory();
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100 if ( this ) {
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101 free(this);
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102 }
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103 return(0);
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104 }
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105 memset(this->hidden, 0, (sizeof *this->hidden));
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106 audio_fd = -1;
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107
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108 /* Set the function pointers */
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109 this->OpenAudio = DSP_OpenAudio;
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110 this->WaitAudio = DSP_WaitAudio;
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111 this->PlayAudio = DSP_PlayAudio;
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112 this->GetAudioBuf = DSP_GetAudioBuf;
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113 this->CloseAudio = DSP_CloseAudio;
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114
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115 this->free = Audio_DeleteDevice;
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116
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117 return this;
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118 }
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119
148
8758b8d42cd9 Audio subsystem no longer assumes sun audio API on UNIX systems
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120 AudioBootStrap SUNAUDIO_bootstrap = {
0
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121 "audio", "UNIX /dev/audio interface",
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122 Audio_Available, Audio_CreateDevice
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123 };
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124
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125 #ifdef DEBUG_AUDIO
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126 void CheckUnderflow(_THIS)
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127 {
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128 #ifdef AUDIO_GETINFO
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129 audio_info_t info;
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130 int left;
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131
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132 ioctl(audio_fd, AUDIO_GETINFO, &info);
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133 left = (written - info.play.samples);
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134 if ( written && (left == 0) ) {
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135 fprintf(stderr, "audio underflow!\n");
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136 }
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137 #endif
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138 }
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139 #endif
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140
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141 void DSP_WaitAudio(_THIS)
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142 {
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143 #ifdef AUDIO_GETINFO
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144 #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
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145 audio_info_t info;
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146 Sint32 left;
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147
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148 ioctl(audio_fd, AUDIO_GETINFO, &info);
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149 left = (written - info.play.samples);
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150 if ( left > fragsize ) {
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151 Sint32 sleepy;
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152
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153 sleepy = ((left - fragsize)/frequency);
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154 sleepy -= SLEEP_FUDGE;
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155 if ( sleepy > 0 ) {
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156 SDL_Delay(sleepy);
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157 }
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158 }
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159 #else
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160 fd_set fdset;
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161
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162 FD_ZERO(&fdset);
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163 FD_SET(audio_fd, &fdset);
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164 select(audio_fd+1, NULL, &fdset, NULL, NULL);
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165 #endif
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166 }
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167
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168 void DSP_PlayAudio(_THIS)
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169 {
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170 static Uint8 snd2au(int sample);
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171 /* Write the audio data */
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172 if ( ulaw_only ) {
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173 /* Assuming that this->spec.freq >= 8000 Hz */
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parents:
diff changeset
174 int accum, incr, pos;
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parents:
diff changeset
175 Uint8 *aubuf;
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parents:
diff changeset
176
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diff changeset
177 accum = 0;
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parents:
diff changeset
178 incr = this->spec.freq/8;
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parents:
diff changeset
179 aubuf = ulaw_buf;
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parents:
diff changeset
180 switch (audio_fmt & 0xFF) {
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parents:
diff changeset
181 case 8: {
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parents:
diff changeset
182 Uint8 *sndbuf;
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parents:
diff changeset
183
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parents:
diff changeset
184 sndbuf = mixbuf;
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parents:
diff changeset
185 for ( pos=0; pos < fragsize; ++pos ) {
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parents:
diff changeset
186 *aubuf = snd2au((0x80-*sndbuf)*64);
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parents:
diff changeset
187 accum += incr;
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parents:
diff changeset
188 while ( accum > 0 ) {
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parents:
diff changeset
189 accum -= 1000;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 sndbuf += 1;
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parents:
diff changeset
191 }
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parents:
diff changeset
192 aubuf += 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 break;
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parents:
diff changeset
196 case 16: {
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diff changeset
197 Sint16 *sndbuf;
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parents:
diff changeset
198
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diff changeset
199 sndbuf = (Sint16 *)mixbuf;
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parents:
diff changeset
200 for ( pos=0; pos < fragsize; ++pos ) {
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parents:
diff changeset
201 *aubuf = snd2au(*sndbuf/4);
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parents:
diff changeset
202 accum += incr;
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parents:
diff changeset
203 while ( accum > 0 ) {
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parents:
diff changeset
204 accum -= 1000;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 sndbuf += 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 aubuf += 1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 #ifdef DEBUG_AUDIO
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parents:
diff changeset
213 CheckUnderflow(this);
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parents:
diff changeset
214 #endif
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parents:
diff changeset
215 if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
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parents:
diff changeset
216 /* Assume fatal error, for now */
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parents:
diff changeset
217 this->enabled = 0;
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parents:
diff changeset
218 }
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parents:
diff changeset
219 written += fragsize;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 #ifdef DEBUG_AUDIO
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parents:
diff changeset
222 CheckUnderflow(this);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 #endif
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
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parents:
diff changeset
225 /* Assume fatal error, for now */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 this->enabled = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 written += fragsize;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 Uint8 *DSP_GetAudioBuf(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 return(mixbuf);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 void DSP_CloseAudio(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 if ( mixbuf != NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 SDL_FreeAudioMem(mixbuf);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 mixbuf = NULL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 if ( ulaw_buf != NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 free(ulaw_buf);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 ulaw_buf = NULL;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 close(audio_fd);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 char audiodev[1024];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 #ifdef AUDIO_SETINFO
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 int enc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 #endif
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 int desired_freq = spec->freq;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 /* Initialize our freeable variables, in case we fail*/
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 audio_fd = -1;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 mixbuf = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 ulaw_buf = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 /* Determine the audio parameters from the AudioSpec */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 switch ( spec->format & 0xFF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 case 8: { /* Unsigned 8 bit audio data */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 #ifdef AUDIO_SETINFO
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 enc = AUDIO_ENCODING_LINEAR8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 case 16: { /* Signed 16 bit audio data */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 spec->format = AUDIO_S16SYS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 #ifdef AUDIO_SETINFO
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 enc = AUDIO_ENCODING_LINEAR;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 default: {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 SDL_SetError("Unsupported audio format");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 audio_fmt = spec->format;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 /* Open the audio device */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 if ( audio_fd < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 SDL_SetError("Couldn't open %s: %s", audiodev,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 strerror(errno));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 ulaw_only = 0; /* modern Suns do support linear audio */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 #ifdef AUDIO_SETINFO
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 for(;;) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 audio_info_t info;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 AUDIO_INITINFO(&info); /* init all fields to "no change" */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 /* Try to set the requested settings */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 info.play.sample_rate = spec->freq;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 info.play.channels = spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 info.play.precision = (enc == AUDIO_ENCODING_ULAW)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 ? 8 : spec->format & 0xff;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 info.play.encoding = enc;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 /* Check to be sure we got what we wanted */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 SDL_SetError("Error getting audio parameters: %s",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 strerror(errno));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 if(info.play.encoding == enc
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 && info.play.precision == (spec->format & 0xff)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 && info.play.channels == spec->channels) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 /* Yow! All seems to be well! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 spec->freq = info.play.sample_rate;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 switch(enc) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 case AUDIO_ENCODING_LINEAR8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 /* unsigned 8bit apparently not supported here */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 enc = AUDIO_ENCODING_LINEAR;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 spec->format = AUDIO_S16SYS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 break; /* try again */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 case AUDIO_ENCODING_LINEAR:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 /* linear 16bit didn't work either, resort to µ-law */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 enc = AUDIO_ENCODING_ULAW;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 spec->channels = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 spec->freq = 8000;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 spec->format = AUDIO_U8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 ulaw_only = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 /* oh well... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 SDL_SetError("Error setting audio parameters: %s",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 strerror(errno));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
349 #endif /* AUDIO_SETINFO */
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350 written = 0;
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351
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352 /* We can actually convert on-the-fly to U-Law */
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353 if ( ulaw_only ) {
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354 spec->freq = desired_freq;
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355 fragsize = (spec->samples*1000)/(spec->freq/8);
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356 frequency = 8;
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357 ulaw_buf = (Uint8 *)malloc(fragsize);
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358 if ( ulaw_buf == NULL ) {
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359 SDL_OutOfMemory();
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360 return(-1);
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361 }
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362 spec->channels = 1;
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363 } else {
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364 fragsize = spec->samples;
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365 frequency = spec->freq/1000;
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366 }
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367 #ifdef DEBUG_AUDIO
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368 fprintf(stderr, "Audio device %s U-Law only\n",
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369 ulaw_only ? "is" : "is not");
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370 fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
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371 spec->format, spec->channels, spec->freq);
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372 #endif
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373
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374 /* Update the fragment size as size in bytes */
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375 SDL_CalculateAudioSpec(spec);
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376
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377 /* Allocate mixing buffer */
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378 mixbuf = (Uint8 *)SDL_AllocAudioMem(spec->size);
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379 if ( mixbuf == NULL ) {
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380 SDL_OutOfMemory();
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381 return(-1);
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382 }
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383 memset(mixbuf, spec->silence, spec->size);
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384
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385 /* We're ready to rock and roll. :-) */
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386 return(0);
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387 }
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388
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389 /************************************************************************/
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390 /* This function (snd2au()) copyrighted: */
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391 /************************************************************************/
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392 /* Copyright 1989 by Rich Gopstein and Harris Corporation */
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393 /* */
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394 /* Permission to use, copy, modify, and distribute this software */
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395 /* and its documentation for any purpose and without fee is */
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396 /* hereby granted, provided that the above copyright notice */
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397 /* appears in all copies and that both that copyright notice and */
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398 /* this permission notice appear in supporting documentation, and */
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399 /* that the name of Rich Gopstein and Harris Corporation not be */
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400 /* used in advertising or publicity pertaining to distribution */
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401 /* of the software without specific, written prior permission. */
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402 /* Rich Gopstein and Harris Corporation make no representations */
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403 /* about the suitability of this software for any purpose. It */
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404 /* provided "as is" without express or implied warranty. */
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405 /************************************************************************/
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406
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407 static Uint8 snd2au(int sample)
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408 {
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409
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410 int mask;
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411
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412 if (sample < 0) {
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413 sample = -sample;
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414 mask = 0x7f;
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415 } else {
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416 mask = 0xff;
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417 }
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418
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419 if (sample < 32) {
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420 sample = 0xF0 | (15 - sample / 2);
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421 } else if (sample < 96) {
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422 sample = 0xE0 | (15 - (sample - 32) / 4);
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423 } else if (sample < 224) {
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424 sample = 0xD0 | (15 - (sample - 96) / 8);
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425 } else if (sample < 480) {
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426 sample = 0xC0 | (15 - (sample - 224) / 16);
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427 } else if (sample < 992) {
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428 sample = 0xB0 | (15 - (sample - 480) / 32);
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429 } else if (sample < 2016) {
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430 sample = 0xA0 | (15 - (sample - 992) / 64);
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431 } else if (sample < 4064) {
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432 sample = 0x90 | (15 - (sample - 2016) / 128);
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433 } else if (sample < 8160) {
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434 sample = 0x80 | (15 - (sample - 4064) / 256);
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435 } else {
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436 sample = 0x80;
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437 }
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parents:
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438 return (mask & sample);
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parents:
diff changeset
439 }