annotate src/audio/ums/SDL_umsaudio.h @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Carsten Griwodz
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20 griff@kom.tu-darmstadt.de
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21
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22 based on linux/SDL_dspaudio.h by Sam Lantinga
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23 */
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24 #include "SDL_config.h"
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25
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26 #ifndef _SDL_UMSaudio_h
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27 #define _SDL_UMSaudio_h
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28
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29 #include <UMS/UMSAudioDevice.h>
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30
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31 #include "../SDL_sysaudio.h"
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32
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33 /* Hidden "this" pointer for the audio functions */
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34 #define _THIS SDL_AudioDevice *this
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35
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36 struct SDL_PrivateAudioData
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37 {
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38 /* Pointer to the (open) UMS audio device */
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39 Environment *ev;
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40 UMSAudioDevice umsdev;
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41
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42 /* Raw mixing buffer */
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43 UMSAudioTypes_Buffer playbuf;
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44 UMSAudioTypes_Buffer fillbuf;
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45
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46 long bytesPerSample;
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47 };
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48
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49 #endif /* _SDL_UMSaudio_h */
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50 /* vi: set ts=4 sw=4 expandtab: */