annotate docs/man3/SDL_JoystickGetBall.3 @ 2978:4c9130d66e2c

Added a few things to the TODO list. Unit testing is becoming more and more important the more features are added and the more combinations of factors there are to test.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Jan 2009 07:23:11 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_JoystickGetBall" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoystickGetBall \- Get relative trackball motion
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_JoystickGetBall\fP\fR(\fBSDL_Joystick *joystick, int ball, int *dx, int *dy\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Get the \fBball\fR axis change\&.
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12 .PP
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13 Trackballs can only return relative motion since the last call to \fBSDL_JoystickGetBall\fP, these motion deltas a placed into \fBdx\fR and \fBdy\fR\&.
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14 .SH "RETURN VALUE"
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15 .PP
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16 Returns \fB0\fR on success or \fB-1\fR on failure
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17 .SH "EXAMPLES"
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18 .PP
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19 .PP
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20 .nf
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21 \f(CWint delta_x, delta_y;
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22 SDL_Joystick *joy;
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23 \&.
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24 \&.
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25 \&.
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26 SDL_JoystickUpdate();
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27 if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1)
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28 printf("TrackBall Read Error!
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29 ");
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30 printf("Trackball Delta- X:%d, Y:%d
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31 ", delta_x, delta_y);\fR
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32 .fi
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33 .PP
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34 .SH "SEE ALSO"
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35 .PP
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36 \fI\fBSDL_JoystickNumBalls\fP\fR
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37 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00