annotate test/Makefile.am @ 765:4c2ba6161939

Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:40:50 +0000
parents e70f80e98f60
children 7b255f0290da
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1 AUTOMAKE_OPTIONS = no-dependencies
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3 noinst_PROGRAMS = \
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e70f80e98f60 Actually hook the cpuinfo module into the library. :)
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4 testver testtypes testcpuinfo testhread testlock testerror testsem testtimer \
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5 loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \
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6 testsprite testbitmap testalpha testgamma testpalette testwm \
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5955fa16d4b8 Date: Mon, 28 Jul 2003 18:30:50 +0300
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7 threadwin testoverlay testoverlay2 testgl testjoystick
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9 testalpha_SOURCES = testalpha.c
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10 testalpha_LDADD = @MATHLIB@
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11 testgamma_SOURCES = testgamma.c
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12 testgamma_LDADD = @MATHLIB@
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13 testpalette_SOURCES = testpalette.c
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14 testpalette_LDADD = @MATHLIB@
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15 testgl_SOURCES = testgl.c
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16 testgl_LDADD = @GL_LIBS@ @MATHLIB@