annotate src/thread/win32/SDL_syssem.c @ 765:4c2ba6161939

Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:40:50 +0000
parents f6ffac90895c
children b8d311d90021
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Semaphore functions using the Win32 API */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <windows.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_thread.h"
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36 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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37 #include "win_ce_semaphore.h"
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38 #endif
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39
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40
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41 struct SDL_semaphore {
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42 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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43 SYNCHHANDLE id;
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44 #else
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45 HANDLE id;
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46 #endif
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47 Uint32 volatile count;
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48 };
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49
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50
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51 /* Create a semaphore */
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52 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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53 {
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54 SDL_sem *sem;
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55
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56 /* Allocate sem memory */
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57 sem = (SDL_sem *)malloc(sizeof(*sem));
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58 if ( sem ) {
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59 /* Create the semaphore, with max value 32K */
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60 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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61 sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL);
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62 #else
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63 sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL);
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64 #endif
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65 sem->count = initial_value;
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66 if ( ! sem->id ) {
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67 SDL_SetError("Couldn't create semaphore");
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68 free(sem);
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69 sem = NULL;
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70 }
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71 } else {
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72 SDL_OutOfMemory();
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73 }
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74 return(sem);
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75 }
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76
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77 /* Free the semaphore */
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78 void SDL_DestroySemaphore(SDL_sem *sem)
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79 {
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80 if ( sem ) {
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81 if ( sem->id ) {
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82 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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83 CloseSynchHandle(sem->id);
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84 #else
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85 CloseHandle(sem->id);
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86 #endif
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87 sem->id = 0;
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88 }
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89 free(sem);
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90 }
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91 }
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92
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93 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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94 {
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95 int retval;
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96 DWORD dwMilliseconds;
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97
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98 if ( ! sem ) {
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99 SDL_SetError("Passed a NULL sem");
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100 return -1;
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101 }
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102
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103 if ( timeout == SDL_MUTEX_MAXWAIT ) {
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104 dwMilliseconds = INFINITE;
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105 } else {
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106 dwMilliseconds = (DWORD)timeout;
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107 }
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108 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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109 switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
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110 #else
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111 switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
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112 #endif
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113 case WAIT_OBJECT_0:
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114 --sem->count;
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115 retval = 0;
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116 break;
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117 case WAIT_TIMEOUT:
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118 retval = SDL_MUTEX_TIMEDOUT;
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119 break;
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120 default:
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121 SDL_SetError("WaitForSingleObject() failed");
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122 retval = -1;
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123 break;
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124 }
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125 return retval;
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126 }
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127
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128 int SDL_SemTryWait(SDL_sem *sem)
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129 {
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130 return SDL_SemWaitTimeout(sem, 0);
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131 }
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132
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133 int SDL_SemWait(SDL_sem *sem)
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134 {
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135 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
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136 }
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137
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138 /* Returns the current count of the semaphore */
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139 Uint32 SDL_SemValue(SDL_sem *sem)
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140 {
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141 if ( ! sem ) {
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142 SDL_SetError("Passed a NULL sem");
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143 return 0;
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144 }
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145 return sem->count;
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146 }
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147
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148 int SDL_SemPost(SDL_sem *sem)
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149 {
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150 if ( ! sem ) {
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151 SDL_SetError("Passed a NULL sem");
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152 return -1;
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153 }
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154 /* Increase the counter in the first place, because
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155 * after a successful release the semaphore may
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156 * immediately get destroyed by another thread which
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157 * is waiting for this semaphore.
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158 */
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159 ++sem->count;
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160 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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161 if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) {
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162 #else
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163 if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) {
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164 #endif
0
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165 --sem->count; /* restore */
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166 SDL_SetError("ReleaseSemaphore() failed");
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167 return -1;
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168 }
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169 return 0;
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170 }