annotate src/main/macosx/SDLMain.nib/classes.nib @ 765:4c2ba6161939

Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:40:50 +0000
parents ba9e0fcc2ae2
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1 {
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2 IBClasses = (
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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4 {
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5 ACTIONS = {makeFullscreen = id; quit = id; };
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ba9e0fcc2ae2 Oops, back out that SDL_main -> SDLMain conversion
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6 CLASS = SDLMain;
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7 LANGUAGE = ObjC;
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8 SUPERCLASS = NSObject;
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9 }
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10 );
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11 IBVersion = 1;
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c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
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12 }