annotate docs/html/sdlcondwait.html @ 765:4c2ba6161939

Editors Note: The original patch was modified to use SDL_Delay() instead of nanosleep because nanosleep may not be portable to all systems using SDL with the ALSA backend. This may be a moot point with the switch to blocking writes anyway... Date: Sat, 27 Dec 2003 21:47:36 +0100 From: Michel Daenzer To: Debian Bug Tracking System Subject: [SDL] Bug#225252: [PATCH] ALSA fixes Package: libsdl1.2debian-all Version: 1.2.6-2 Severity: normal Tags: patch For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU usage, interrupted sound and stuttering in some games here. Taking a nanosleep whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more efficient to use blocking mode for the actual sound playback. Feedback from the SDL and ALSA lists appreciated. The patch also fixes the default ALSA device to be used.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 15:40:50 +0000
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children 355632dca928
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4 >SDL_CondWait</TITLE
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10 TITLE="SDL Library Documentation"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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47 HREF="sdlcondbroadcast.html"
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48 >Prev</A
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60 HREF="sdlcondwaittimeout.html"
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61 >Next</A
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69 ><A
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70 NAME="SDLCONDWAIT"
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71 >SDL_CondWait</A
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72 ></H1
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_CondWait&nbsp;--&nbsp;Wait on a condition variable</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"
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98 #include "SDL_thread.h"</PRE
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99 ><P
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100 ><CODE
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101 ><CODE
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102 CLASS="FUNCDEF"
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103 >int <B
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104 CLASS="FSFUNC"
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105 >SDL_CondWait</B
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106 ></CODE
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107 >(SDL_cond *cond, SDL_mutex *mut);</CODE
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108 ></P
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109 ><P
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110 ></P
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111 ></DIV
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112 ></DIV
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114 CLASS="REFSECT1"
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115 ><A
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118 ><H2
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119 >Description</H2
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120 ><P
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121 >Wait on the condition variable <TT
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122 CLASS="PARAMETER"
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123 ><I
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124 >cond</I
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125 ></TT
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126 > and unlock the provided mutex. The mutex must the locked before entering this function. Returns <SPAN
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127 CLASS="RETURNVALUE"
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128 >0</SPAN
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129 > when it is signalled, or <SPAN
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130 CLASS="RETURNVALUE"
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131 >-1</SPAN
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132 > on an error.</P
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133 ></DIV
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135 CLASS="REFSECT1"
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136 ><A
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139 ><H2
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140 >See Also</H2
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141 ><P
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142 ><A
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143 HREF="sdlcondwaittimeout.html"
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144 ><TT
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145 CLASS="FUNCTION"
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146 >SDL_CondWaitTimeout</TT
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147 ></A
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148 >,
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149 <A
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150 HREF="sdlcondsignal.html"
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151 ><TT
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152 CLASS="FUNCTION"
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153 >SDL_CondSignal</TT
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154 ></A
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155 >,
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156 <A
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157 HREF="sdlmutexp.html"
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158 ><TT
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159 CLASS="FUNCTION"
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160 >SDL_mutexP</TT
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161 ></A
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162 ></P
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163 ></DIV
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164 ><DIV
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165 CLASS="NAVFOOTER"
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166 ><HR
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167 ALIGN="LEFT"
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168 WIDTH="100%"><TABLE
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170 BORDER="0"
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171 CELLPADDING="0"
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172 CELLSPACING="0"
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173 ><TR
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174 ><TD
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175 WIDTH="33%"
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176 ALIGN="left"
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177 VALIGN="top"
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178 ><A
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179 HREF="sdlcondbroadcast.html"
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180 >Prev</A
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181 ></TD
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182 ><TD
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183 WIDTH="34%"
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184 ALIGN="center"
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185 VALIGN="top"
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186 ><A
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187 HREF="index.html"
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188 >Home</A
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189 ></TD
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190 ><TD
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191 WIDTH="33%"
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192 ALIGN="right"
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193 VALIGN="top"
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194 ><A
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195 HREF="sdlcondwaittimeout.html"
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196 >Next</A
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197 ></TD
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198 ></TR
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199 ><TR
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="left"
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203 VALIGN="top"
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204 >SDL_CondBroadcast</TD
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205 ><TD
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206 WIDTH="34%"
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207 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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208 VALIGN="top"
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209 ><A
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210 HREF="thread.html"
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211 >Up</A
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212 ></TD
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="right"
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216 VALIGN="top"
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217 >SDL_CondWaitTimeout</TD
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218 ></TR
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219 ></TABLE
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220 ></DIV
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221 ></BODY
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222 ></HTML
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223 >