Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nxmouse_c.h @ 561:4bcf7dd06c47
Date: Sat, 14 Dec 2002 13:33:05 -0500
From: Darrell Walisser
Subject: Re: crash in SDL / OSX
> Yes, compose keys and other "dead" keys should have unicode 0.
> As a hack, if you get multiple composed characters, you can send the
> sequence with a valid unicode and a keysym of 0. It's because of
> things like this that I'm separating the key and char events in SDL 2.0
I've done this and here's the patch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Dec 2002 09:09:31 +0000 |
parents | 57bf11a5efd7 |
children | d910939febfa |
rev | line source |
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30
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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1 #include "SDL_nxvideo.h" |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
2 |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
3 extern WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
4 void NX_FreeWMCursor (_THIS, WMcursor * cursor) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
5 extern void NX_WarpWMCursor (_THIS, Uint16 x, Uint16 y) ; |
57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
6 extern int NX_ShowWMCursor (_THIS, WMcursor * cursor) ; |