annotate src/video/nanox/SDL_nxmouse_c.h @ 561:4bcf7dd06c47

Date: Sat, 14 Dec 2002 13:33:05 -0500 From: Darrell Walisser Subject: Re: crash in SDL / OSX > Yes, compose keys and other "dead" keys should have unicode 0. > As a hack, if you get multiple composed characters, you can send the > sequence with a valid unicode and a keysym of 0. It's because of > things like this that I'm separating the key and char events in SDL 2.0 I've done this and here's the patch.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Dec 2002 09:09:31 +0000
parents 57bf11a5efd7
children d910939febfa
rev   line source
30
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 #include "SDL_nxvideo.h"
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 extern WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 void NX_FreeWMCursor (_THIS, WMcursor * cursor) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 extern void NX_WarpWMCursor (_THIS, Uint16 x, Uint16 y) ;
57bf11a5efd7 Added initial support for Nano-X (thanks Hsieh-Fu!)
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 extern int NX_ShowWMCursor (_THIS, WMcursor * cursor) ;