Mercurial > sdl-ios-xcode
annotate src/main/linux/SDL_main.c @ 561:4bcf7dd06c47
Date: Sat, 14 Dec 2002 13:33:05 -0500
From: Darrell Walisser
Subject: Re: crash in SDL / OSX
> Yes, compose keys and other "dead" keys should have unicode 0.
> As a hack, if you get multiple composed characters, you can send the
> sequence with a valid unicode and a keysym of 0. It's because of
> things like this that I'm separating the key and char events in SDL 2.0
I've done this and here's the patch.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Dec 2002 09:09:31 +0000 |
parents | 25dfe480c75e |
children |
rev | line source |
---|---|
0 | 1 |
2 /* Include the SDL main definition header */ | |
3 #include "SDL_main.h" | |
4 #ifdef main | |
5 #undef main | |
6 #endif | |
7 | |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
8 extern int SDL_main(int argc, char *argv[]); |
0 | 9 |
10 int main(int argc, char *argv[]) | |
11 { | |
53
25dfe480c75e
Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
12 return(SDL_main(argc, argv)); |
0 | 13 } |