Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetAppState.3 @ 561:4bcf7dd06c47
Date: Sat, 14 Dec 2002 13:33:05 -0500
From: Darrell Walisser
Subject: Re: crash in SDL / OSX
> Yes, compose keys and other "dead" keys should have unicode 0.
> As a hack, if you get multiple composed characters, you can send the
> sequence with a valid unicode and a keysym of 0. It's because of
> things like this that I'm separating the key and char events in SDL 2.0
I've done this and here's the patch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Dec 2002 09:09:31 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 \fBSDL_GetAppState\fP\- Get the state of the application | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function returns the current state of the application\&. The value returned is a bitwise combination of: | |
12 .TP 20 | |
13 \fBSDL_APPMOUSEFOCUS\fP | |
14 The application has mouse focus\&. | |
15 .TP 20 | |
16 \fBSDL_APPINPUTFOCUS\fP | |
17 The application has keyboard focus | |
18 .TP 20 | |
19 \fBSDL_APPACTIVE\fP | |
20 The application is visible | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_ActiveEvent\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |