annotate test/testwm2.c @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents 8055185ae4ed
children 9de326b3099c
rev   line source
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1
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2 #include <stdlib.h>
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3 #include <stdio.h>
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5 #include "common.h"
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7 static CommonState *state;
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8
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9 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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10 static void
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11 quit(int rc)
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12 {
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13 CommonQuit(state);
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14 exit(rc);
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15 }
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16
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17 int
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18 main(int argc, char *argv[])
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19 {
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20 int i, done;
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21 SDL_Event event;
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22
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23 /* Initialize test framework */
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24 state = CommonCreateState(argv, SDL_INIT_VIDEO);
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25 if (!state) {
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26 return 1;
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27 }
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28 state->skip_renderer = SDL_TRUE;
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29 for (i = 1; i < argc;) {
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30 int consumed;
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31
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32 consumed = CommonArg(state, i);
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33 if (consumed == 0) {
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34 consumed = -1;
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35 }
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36 if (consumed < 0) {
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37 fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state));
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38 quit(1);
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39 }
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40 i += consumed;
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41 }
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42 if (!CommonInit(state)) {
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43 quit(2);
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44 }
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45
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46 /* Main render loop */
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47 done = 0;
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48 while (!done) {
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49 /* Check for events */
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50 while (SDL_PollEvent(&event)) {
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51 CommonEvent(state, &event, &done);
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52 }
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53 }
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54 quit(0);
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55 }
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56
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57 /* vi: set ts=4 sw=4 expandtab: */