Mercurial > sdl-ios-xcode
annotate test/README @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | e6cd882e3ac0 |
children | 3e3724fb829e |
rev | line source |
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0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
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4 checkkeys Watch the key events to check the keyboard |
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5 graywin Display a gray gradient and center mouse on spacebar |
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6 loopwave Audio test -- loop playing a WAV file |
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7 testalpha Display an alpha faded icon -- paint with mouse |
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8 testaudioinfo Lists audio device capabilities |
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9 testbitmap Test displaying 1-bit bitmaps |
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10 testblitspeed Tests performance of SDL's blitters and converters. |
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11 testcdrom Sample audio CD control program |
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12 testcursor Tests custom mouse cursor |
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13 testdyngl Tests dynamically loading OpenGL library |
0 | 14 testerror Tests multi-threaded error handling |
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15 testfile Tests RWops layer |
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16 testgamma Tests video device gamma ramp |
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17 testgl A very simple example of using OpenGL with SDL |
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18 testgl2 Improved version of testgl |
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19 testhread Hacked up test of multi-threading |
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20 testiconv Tests international string conversion |
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21 testjoystick List joysticks and watch joystick events |
0 | 22 testkeys List the available keyboard keys |
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23 testloadso Tests the loadable library layer |
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24 testlock Hacked up test of multi-threading and locking |
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25 testmultiaudio Tests using several audio devices |
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26 testoverlay Tests the software/hardware overlay functionality. |
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27 testoverlay2 Tests the overlay flickering/scaling during playback. |
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28 testpalette Tests palette color cycling |
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29 testplatform Tests types, endianness and cpu capabilities |
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30 testsem Tests SDL's semaphore implementation |
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31 testsprite Example of fast sprite movement on the screen |
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32 testsprite2 Improved version of testsprite |
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33 testtimer Test the timer facilities |
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34 testver Check the version and dynamic loading and endianness |
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35 testvidinfo Show the pixel format of the display and perfom the benchmark |
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36 testwin Display a BMP image at various depths |
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37 testwm Test window manager -- title, icon, events |
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38 testwm2 Improved version of testwm |
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39 threadwin Test multi-threaded event handling |
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40 torturethread Simple test for thread creation/destruction |