Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | c121d94672cb |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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2 |
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3 typedef struct _SYNCH_HANDLE_STRUCTURE |
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4 { |
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5 HANDLE hEvent; |
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6 HANDLE hMutex; |
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7 HANDLE hSemph; |
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8 LONG MaxCount; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 volatile LONG CurCount; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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10 LPCTSTR lpName; |
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parents:
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11 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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12 |
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13 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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14 |
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15 /* Error codes - all must have bit 29 set */ |
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16 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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parents:
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17 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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18 extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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19 LPCTSTR); |
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Sam Lantinga <slouken@lokigames.com>
parents:
diff
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20 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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21 extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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22 extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD); |
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Sam Lantinga <slouken@lokigames.com>
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23 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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24 extern BOOL CloseSynchHandle(SYNCHHANDLE); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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25 /* vi: set ts=4 sw=4 expandtab: */ |