annotate docs/man3/SDL_SetTimer.3 @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_SetTimer\- Set a callback to run after the specified number of milliseconds has elapsed\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR);
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9 .SH "CALLBACK"
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10 .PP
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11 /* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
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12 .SH "DESCRIPTION"
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13 .PP
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14 Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
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15 .PP
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16 To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP
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17 .PP
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18 The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&.
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19 .PP
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20 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&.
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21 .PP
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22 If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&.
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23 .PP
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24 .RS
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25 \fBNote:
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26 .PP
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27 This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&.
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28 .RE
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29 .SH "EXAMPLES"
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30 .PP
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31 .PP
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32 .nf
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33 \f(CWSDL_SetTimer((33/10)*10, my_callback);\fR
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34 .fi
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35 .PP
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36 .SH "SEE ALSO"
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37 .PP
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38 \fI\fBSDL_AddTimer\fP\fR
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39 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01