annotate docs/man3/SDL_Overlay.3 @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Overlay\- YUV video overlay
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint32 format;
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9 int w, h;
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10 int planes;
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11 Uint16 *pitches;
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12 Uint8 **pixels;
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13 Uint32 hw_overlay:1;
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14 } SDL_Overlay;\fR
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15 .fi
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16 .PP
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17 .SH "STRUCTURE DATA"
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18 .TP 20
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19 \fBformat\fR
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20 Overlay format (see below)
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21 .TP 20
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22 \fBw, h\fR
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23 Width and height of overlay
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24 .TP 20
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25 \fBplanes\fR
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26 Number of planes in the overlay\&. Usually either 1 or 3
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27 .TP 20
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28 \fBpitches\fR
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29 An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&.
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30 .TP 20
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31 \fBpixels\fR
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32 An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&.
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33 .TP 20
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34 \fBhw_overlay\fR
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35 This will be set to 1 if the overlay is hardware accelerated\&.
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36 .SH "DESCRIPTION"
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37 .PP
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38 A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following:
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39 .PP
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40 .nf
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41 \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */
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42 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */
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43 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */
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44 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */
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45 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR
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46 .fi
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47 .PP
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48 More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&.
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49 .SH "SEE ALSO"
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50 .PP
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51 \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
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52 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01